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A jam submission

Phantom WaltzView game page

Avoid untrustworthy spectres in a movement-based rhythm game.
Submitted by Missing Middle Games — 4 hours, 16 minutes before the deadline
Rated by 15 people so far
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Phantom Waltz's itch.io page

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How does the game fit the theme?
The core gameplay loop involves detecting untrustworthy ghosts and avoiding them. Any ghost could be dangerous, and you won't know until you check.

What code and assets did you not make from scratch during the jam (if any)?
Anything that comes with Godot 4.7, a couple of plugins and some public domain textures by creators listed in the game's description, and music by Chopin, slowed down and remixed to fit the game.

How many people worked on the game?
1

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Comments

Submitted

Such an interesting game!

Submitted(+1)

oh man this was such a great game. Misunderstood I had to ACTUALLY click on the ghosts, I thought I had to left click NEAR them. Once I got that down it was much easier :D.

The wind sounds at the beginning, was that just your voice? There were moments I was thinking it was real and then moments it sounded like a person making the noise. All in all this was very fun and reminiscent of when dance lessons I had, tho this time there were ghosts!

Submitted

I love rhythm games, and I like the implementation of trust no one by making it so that you have no idea which ghosts are friendly! The music and audio is splendid, and I could keep beat very easily. The visuals were pretty nice and stylized as well!

I did get a little tired after a bit since to move you have to keep clicking constantly on beat while also having to deal with the unfriendly ghosts, so a little break in between would be nice. I do have the choice of resting but... the gamer instinct to just keep going keeps me going haha!

I liked playing this game, good work!

Submitted

This is a unique idea! I liked it!

I also like the theme, having clocks as checkpoints, having ghosts as dancing partners. 

I had a little trouble keeping up with the rhythm while also changing the movement direction, but this is more of a skill issue!

Submitted(+1)

Omg a rhythm game, thank you! Very fun to play, the music has a good clear rhythm, once I got a hang of the controls, didn't even have to constantly watch the beat bar. Got stuck frozen in place and almost died to the ghosts a couple of times though when misclicked a beat and the characters kept geeting staggered like a snowball effect xD

Congrats!

Submitted(+1)

Extremely creative game! I love rhythm/music games so this was right up my ally, loved playing it!

Submitted (1 edit) (+1)

Amazing work, as someone that plays Chopin and this specific piece too, it was very easy to keep playing for a while. I liked the clock checkpoint and the concept of the game is very creative and not something I have seen a lot before. It's always fun to see how other people push this engine and use it to make such amazing games. Good job my friend! 

Submitted(+1)

It was really fun, for some constructive comment:

The first little tutorial text does not really precise the direction you're going is the direction of your cursor, so I for almost a minute, I got confused stuck on a wall
And in term of level design, I finish by almost always hugging walls, if will be probably better to have more ghost close to the walls and less in the middle of the room, so player are forced to correctly avoid them
It was also a bit hard to activate the clock save point, each time, took me multiple click before I manage.

Beside that, the game was really fun, the rythmic music is good and visual are pretty.

Submitted(+1)

Very unique and fun! I’d have liked to see a little variation in the dance steps, but the music and vibes were very good!

Submitted(+1)

Very interesting experience!