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nahidcook

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A member registered Jan 16, 2024 · View creator page →

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Pretty cool game, I like how you can learn more about the story through notes + talking to NPC's, it really lets you explore the story by yourself! The minigame for connecting the wires was a good touch as well, I would've liked more of those! The sprites are also pretty charming!

The walls felt a little strange though, the collisions felt like I was walking in-between walls. For the items/keycards, I would've liked a more noticeable indicator that I had picked up an item.

Good work!

This was a satisfying game to play! All the 'juice' when clicking, picking things up, etc. makes everything feel good and rewarding! I certainly loved the chill and relaxing atmosphere, had me hooked for decent while!

The visuals and audio are great, and the gameplay is pretty nice, I enjoyed getting more buffs from upgrading my buildings and seeing all my numbers go up.

The blobs are a little bit of a pain to deal with though, after some time I just stopped hiring them because they were all bound to go rogue eventually.

I certainly enjoyed playing this game, good work!

Super cool, I was initially drawn in by the art style, and the character design! Definitely thought "Woah, I'm pretty interested in what this is".

I like the approach of all the NPC's trying to seem non-threatening before they start rushing you down and stabbing you, definitely trust no one! And then, they start running away, and I feel like I'm the bad guy now. The atmosphere is very mysterious as well, I like it. Makes me want to know more about what the story really is.

It does get a little monotonous after sometime though, since the loop is simply "go up, hunt this person down before they kill you, heal up, repeat". I would like some freshness to spice things up, maybe some NPC's that really are friendly before you stab them because you don't trust them.

It was fun to play, good work!

The artstyle, visuals, and the animations are very good! Everything is so detailed! It's also a cool approach with the puzzles, you can't trust what you see at first glance, and you can't trust the ghost, so you'll have to trust what the opposite of what the ghost says!

I did get a little tired of reading and trying to reverse the ghost's speech by the puzzle with the flowers since I couldn't keep so many things in my head at a single time, so I picked them randomly and learned based on dying haha!

Quality game in a short period, I liked playing through it, good work!

I love rhythm games, and I like the implementation of trust no one by making it so that you have no idea which ghosts are friendly! The music and audio is splendid, and I could keep beat very easily. The visuals were pretty nice and stylized as well!

I did get a little tired after a bit since to move you have to keep clicking constantly on beat while also having to deal with the unfriendly ghosts, so a little break in between would be nice. I do have the choice of resting but... the gamer instinct to just keep going keeps me going haha!

I liked playing this game, good work!

Wow, the visuals and art style are stunning! The music is so good as well! All the NPC's are cute and charming too!

I also like the implementation of "trust no one", the plays on them are so creative, such as trust no one, but you can trust two! I enjoyed quite a few puzzles!

For the player, I couldn't really notice a difference between running with shift and walking. I even got confused at the beginning thinking "? What does shift do?". The transition between holding down to shrink is also a little jarring, they just instantly shrink to their smallest size haha.

I enjoyed this game, good work!

The mixels are a good point, we actually didn't consider that! Thank you for the feedback!

Thank you for the feedback! I agree with the mouse cursor, I'll definitely keep those changes in mind!

The approach to "trust no one" by making it so you can't trust the buffs you choose is a very cool idea! 

The attacks are very neat, and I like that you got that survivor's gameplay of looping the enemies around! Definitely feels like Brotato/Vampire Survivors!

The weapon balancing is a little strange, blood spell is probably the best, especially with that "attack all enemies in range" buff. 

I only tried out the sword, but it's very lackluster compared to the other weapons considering its crowd control is subpar for what it's supposed to do. I was expecting it to follow the player, but it's left behind as you walk, cutting its range + effectiveness significantly.

The font choice is a bit hard to read though.

I enjoyed the game though, I even made it past the final wave! Good work!

Super cool art style! The audio and visuals are very good, I really liked the battle animations! It's also a very cool take on the turn-based genre, I get some deltarune vibes from it! The intro cutscene does feel a little cramped though, the text is very large, and it's hard to keep an eye on both the cutscene art and the dialogue. I enjoyed it, good work!

The art style is super good here! It definitely feels very polished, and the chill atmosphere is splendid. I didn't really get the mechanics for the dice game though (I'm not very well-versed in card/dice games), so I mostly just tried clicking random numbers and pressing raise/challenge whenever. Good job!

I love the character designs! The art style is great, and I like that you went for a murder mystery to go with the theme! Super cool you have voice acting! For the gameplay, I did get a little disengaged just clicking through dialogue... but it could just be my short attention span haha. Unfortunately I did end up getting soft locked when talking to the butler after the first murder and he kept asking who did it :(

Very funny ending! The visuals are pretty good, and I think I can also see how "trust no one" fits into trying to choose which 'button' to press. I would've liked if there was an indicator that I had pressed a button however, such as it sinking into the ground. Good work!

cool game! surprisingly difficult, the different rabbit enemies make it very interesting to play!

the first try is a little rough when you don't get it, but once you get the auto cannon it becomes relatively easier.
i got a bit confused on how the manual carrot shooting worked, and realized i had to click directly on the enemy, but the hitbox gets a little bit off with the big green rabbits.

i didn't really like the camera panning to the left, it felt too unlocked.

with more polishing, i think this would've been an even better game! good job!

very nice, the puzzles definitely made me think! 

i really love the pathfinding, it's super fun seeing what paths they'll try to take. the third level is the one where it really feels satisfying, where you can see the rabbits merging seamlessly when you successfully clear it.

this is a fun game and the system is very nice, it is held back a little bit by a few quality of life things though. 

the ui is a bit all over the place, and buttons/text are pretty massive. when i'm trying to grab boxes, it feels rather strange to have to hover over the bottom bar. i'd much prefer to have it in an toggleable easy-to-reach spot if i'm going to be using these boxes as part of the main gameplay. i do like that none of the ui inhibits gameplay at all, so good job on that!

when the rabbits end up stuck, i think giving the player some feedback that "this isn't gonna work" would be good. currently, it'll just keep increasing steps infinitely. perhaps it could check the next 5 steps, and if the rabbits don't change position, you could give a retry screen for them.

i'd also like some "feedback" to tell me when i've won or i've lost. sure, i can tell i've won or lost, but if I get a victory fanfare? i'd definitely feel like a winner!

i'd totally love to see a fully polished game! good work!

very funny, i love the dark aspect LOL! i like that it's a quick minigame, it really feels like a full proper experience here. having starting tutorial slides were very welcoming, they give me a good idea of how to play the game.

i would like if the scenes had some indicator that they were going to swap, or the current time before swapping. ex. warioware minigames usually have a timebar on the bottom. it'd made me really feel like i gotta make the most of the time i've got haha!

i think the gameplay loop is good, all it really needs is more juice and quality of life things, and it'd be perfect!

i liked this game, very good work!

very nice work! the artstyle is very catching, and the ingredient physics are really fun to drop LOL! i really like the black and white aesthetic, although it is a little bit hard to look at. there's not enough contrast for my eyes to easily see and understand each UI element.
gameplay-wise, the fluctuating stock prices is really creative, there were times where i'd try to time my selling in order to fully maximize my profits! it's also got me stressing to make money, i'm rushing my recipes to just try and make rent LOL! i do make some mistakes however when grabbing an ingredient, and i wish there was a way for me to cancel so i don't waste my money on a wrong ingredient.
very well-made for 3 days, i'd recommend adding some more "feedbacks" and juice to make the game feel better. even just having ui elements slightly scale up when a mouse is hovered or a sound effect on clicking something goes a long way!
good work!

very nice, this is sick! the ui is so bouncy and responsive, it feels good to click on stuff! the gameplay loop is also pretty satisfying, the random events keep it fresh, and I like that changing the time speed also makes your actions fast! i did have some issues in the night related to scrolling where i could only sell to the bottom vender however. good job!