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How does the game fit the theme?
The story would have you doubting everyone, everyone is out to use or get you. You can't even trust yourself. A word of advice is "Trust No One". (although we couldn't implement a lot of the story)
What code and assets did you not make from scratch during the jam (if any)?
SFX and some tilemaps, all free assets used that weren't from scratch are listed in the credits
How many people worked on the game?3
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Comments
You weren't kidding when you said the game was fast-paced! I agree with those saying that it's fast enough to become hard to control, although it does feel really cool when you get into a flow and manage to keep it going. Enjoyed the hints at an interesting cyberpunk story and attacks felt reactive and juicy. Could be the start of a cool game, good work!
Fun game! The movement feels a bit too hasty, but the attacks feel great! I also think having the background noticeably moving with the player's vertical movement can be a bit jarring to look at, though that might just be me. Nice work overall!
Awesome Katana ZERO vibes — the fast-paced combat feels super crisp, and deflecting bullets was pure satisfaction! It's a clean, bug-free 5-minute run, though that last jump near the height limit had me stumped for a second. Great work
Hello, the audio of this game is great. The combat is good. But the biggest issue for me is the slippery movement of the character and the mouse cursor is too big => It's hindering what you can see when you try to attack or dodge the enemy. Maybe make it way smaller and a bit transparent would be great!
Thank you for the feedback! I agree with the mouse cursor, I'll definitely keep those changes in mind!
Kinda made similar game with you guys. Love the fast pace and art. However, the controls made it difficult to play for me.
Attacking feels very satisfying, and though I found the controls a bit wacky, it was really fun after getting used to it! the audio is nice, and the game fits the theme well!
I like the art, (especially the chicken sprite, it's absolutely magnificent), and though it's fully your choice, I would advise against mixels. Maybe it's just a me thing, maybe not. Art was great regardless though, and I enjoyed playing the game, very good job :D
scope creep gets us all, unfortunately
The mixels are a good point, we actually didn't consider that! Thank you for the feedback!
So cool. Smooth actions. Satisfying feedbacks. Definitely don't let this one go wasted.
Brutal game, the movement is tight and snappy, fun but the control scheme is too awkward.
I liked the fast pace of the gameplay, but using the "W" key to jump was a bit awkward.