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How does the game fit the theme?
betrayal
What code and assets did you not make from scratch during the jam (if any)?
please see game description
How many people worked on the game?1
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Comments
quick time events were fun but then got a little repetitive. I wish I would have known I only had 1 bomb, I used it on my second attack on the first enemy just to see what it did :D
The Microsoft Paint style-graphics were great and worked well with the gameplay, and when the enemy fell on it's face I literally laughed out loud. Great job!
The screen froze for a few seconds before the ending screen on web. Aside from that, the art and animation are really nice! I really like the combat too, though it feels like it goes on a bit too long. Anyway, great work!
I never noticed the game freezing before the end screen, so thanks for pointing that out! I agree that the combat is a tad too long, I initially wanted to add another stage to the second fight, so it felt less monotone, but in the end I ran out of time unfortunately.
edit: ah, I remember now, I do recall the game having frozen when the ancient god explodes into particles, and itch doesn't always like that. It's weird though, sometimes it freezes, sometimes it doesn't. I tested the web build just now, it did not freeze weirdly enough.
I'm glad you liked it though, thanks for the feedback, I'll keep it in mind :D
Super cool art style! The audio and visuals are very good, I really liked the battle animations! It's also a very cool take on the turn-based genre, I get some deltarune vibes from it! The intro cutscene does feel a little cramped though, the text is very large, and it's hard to keep an eye on both the cutscene art and the dialogue. I enjoyed it, good work!
Glad you enjoyed it! Deltarune was a big inspiration for the game, so I'm happy to hear that! I agree that the intro cutscene can feel a little crude, especially in the web build. I'm still not sure why, but in the web build all the dialogue just runs slower and the dialogue sound hurts my ears a bit sometimes to be frank XD
That being said, the downloaded version runs a lot smoother, and I feel like, even though it runs faster, it still feels less cramped because the dialogue is more consistent and the sound is normal. Not saying you should get the download, just wanted to point that out, but it's strange, in every game involving dialogue I've uploaded to itch, the dialogue sounds like absolute dogwater lol.
I suppose it's because the game is playing the same audio in rapid succession, that being 30 times a second, and itch does not like that.
Anyways, thank for playing, and for the feedback :D
Love the gameplay, it's fun. Gun is OP lol
Glad you liked it! Gun was meant to resemble something like the Super Mario RPG 100 jump challenge, and I feel like it being op is a good thing XD
It was really fun, I really don't have much to say, just liked every point of it (just the crash when I dying, but seem to be a knowed bug)
Thanks for playing! I'm glad you enjoyed it :D
I really enjoyed your art and style of gameplay. I suck at qte's and kept dying to the first enemy crewmate. I wish I was better at it so I could see more of it but really awesome job! My friends and I made a game as well if you want to check it out https://disuppyr.itch.io/lords-of-the-exclave
I just realised I left the enemy damage to one-tap you for quick testing argh. Normally it's supposed to be just one damage, but now it's set to one tap you I'm really sorry D:
I suspect it wasn't a problem with your skill but rather with the game balancing.
I am glad you like the art and gameplay though, and I'll make sure to check your game out too! Also quick question, did you use the web build or the download, because the web build tends to be a bit more laggy, which can also mess up your timings.
I used the web build I was trying a few games on my lunch break, and no worries Id love to try a version after the jam if you decided to fix it!
Ah, nice to know! By the way there's also a 48 hour grace period for bug patches n stuff so I'll just upload the fixed version now. Feel free to try it out! I would recommend getting the download though, as it's way less laggy, though you don't have to of course.