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A jam submission

WashView game page

An incremental game about painting a town back to life.
Submitted by Ganktronics (@ganktronics) — 3 days, 4 hours before the deadline
Rated by 253 people so far
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Wash's itch.io page

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How does the game fit the theme?
The little blotches you hire to help you finish your painting sometimes turn on you. It could be any one of them. It could be all of them. I wouldn't trust any of them, honestly.

What code and assets did you not make from scratch during the jam (if any)?
MADE WITH GODOT ENGINE

godotengine.org

engine license (MIT)

M6X11 + M6X11PLUS FONTS - DANIEL LINSSEN

managore.itch.io/m6x11

PIXELOID FONT - GGBOTNET (SIL OFL 1.1)

ggbot.net/fonts

MUSIC + SOUNDS - OVANI SOUND

ovanisound.com

How many people worked on the game?
1

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Comments

Viewing comments 152 to 133 of 152 · Next page · Last page
Submitted

It's a really well made game. 

The progression is really smooth without the need of long grind, and all the abilities work quite well.

Visually the game is really pretty. How do you implement the "ink stain" effect?

my only complain was about the dialogue boxes of the guide and the notes. They worked inconsistently.

Submitted

Really cool game !

Submitted

Really fun game! Great job!

Submitted

Very satisfying. Good job.

Submitted

Congrats on such a polished game! Really nice vfx and sfx! I liked the ending haha. I really liked how satisfying clicking and collecting the paint was

Submitted(+1)

Super impressed. I was enjoying diligently serving my helpful guide when I accidentally right clicked on him and he backtalked me! I wouldn't stand for it. 

At the very start of the game I was trying to read his speech bubbles but kept clearing them accidentally. Then towards the later stages I realized he'd be annoying if I had to tell him to close the bubble manually with an 'X' button or something. It didn't impede the gameplay at all though.

Thank you for adding a secondary input for the left click stuff! Moving around with right click is nice but makes tapping on a spy (and missing) is jittery sometimes. But it's no problem with shift click.

Got to see some of your early progress through the discord and it came out great! Inspiring work.

Submitted

Really well done and creative, loved the art style and the idea was very unique. Great Work!

Submitted

Really well done and creative, loved the art style and the idea was very unique. Great Work!

Submitted

This is a great name, amazing how it was done by just 1 person. amazing concept, great visuals, and interesting little plot.

Submitted

I literally went to bed late to finish the game. Just great.

The only issue I have with the game is that I got confused on which blotch I was supposed to kill, so for a while I ended up killing anyone with a water droplet over their head, thinking that meant they were washing off the colours. Perhaps in my tiredness, I went on for much longer than I care to admit down that path, until eventually I thought 'hmmm... why does it feel like it's not really progressing properly'. 

Fantastic job!

Submitted(+1)

I like the artstyle. It's a very good cozy game.

Submitted(+1)

Really fun game!

Submitted(+1)

Really good! loved the looks and the color mixing theme. Good job on making this game!

Submitted(+1)

A really unique and satisfying idle game! The controls are very simple, but the gameplay is incredibly relaxing and surprisingly addictive. Before I knew it, half an hour had already gone by.

The visuals feel fresh and clean while still having a lot of impact, and there’s also a great amount of attention to detail. I’d love to see a more complete version in the future. This game honestly feels like it would be a great fit for Steam!

Submitted(+1)

I loved it.

I’m a big fan of clicker games, and this one is really relaxing, with all those colours and the way the village gradually develops. I know I’ll come back to play it when I’ve got a bit more time. The link to the jam’s theme seems a bit tenuous to me, but never mind – it’s a great game!!

Developer

Thanks, you have to read the story to really get the theme, the rogues are there for like an early hint at the thing, but it's a bit of a narrative clicker.  And it'd be hammered home with the endings. (mostly short text, but  thematic).

Submitted(+1)

I BEAT THE WHOLE GAME WITHOUT A SINGLE HELPY GUY!!!!!!!!!!!!!!!!!!

(I absolutely love this game, if it wins instead of me, I'll be disappointed, but I'll understand, and know exactly why!)

Developer

We've both already won. We've had players and feedback.

Buuuut, I hate to break it to you, if you didn't get a blotch to help you, you didn't get rogues, and without rogues  giving you their story, you didn't get the good ending :P

Submitted(+1)

Man this is a really relaxing game! Well donee

Submitted(+1)

The game really draws you in from the start. I absolutely love the visuals, the click feedback, the animations — everything flies, shakes, the screen trembles. The polish is top-notch.

However, around the middle, I ran into a problem: the paint on buildings that I thought I had already cleaned started disappearing on its own. I didn't understand why this happens or how to deal with it. I didn't have enough droplet production to compensate for this leakage, and it felt like an unfair mechanic. Intuitively, you'd think that once you've upgraded a building to all 4 levels, it becomes fully clean and you can move on to the next ones — but apparently that's not the case.

Still, my overall impression was formed in the first few minutes, and it's extremely positive. Maybe I just misunderstood the mechanics. I'd be grateful if you could explain how to properly play through the game. Thank you!

Developer

Yeah, the rogues were stealing from you. If you popped them, they'd give it back and more, but I agree. The update I have planned for after this jam is over will make it so they can't drain any tiers that have been unlocked, or any fully unlocked buildings. And the rogues will start dropping a bit more to be noticeable, so the player can decide if it's worth keeping them around a bit longer. Hopefully those combined will address your issue there and make it feel more fair, while retaining the "they're going rogue, must pop them" feel.

Thanks for playing and the feedback!

Submitted(+1)

Really fun, loved the vibe and ended up playing it for a while.

Submitted(+1)

The game is very interesting; I don't think I've ever seen anything quite like it. It's very entertaining to play; I could easily spend a lot of time on it.

The only suggestion I would make is that the narrative/dialogue text be enclosed in subtitles, as the red plop's dialogue overlaps with the lake where you interact, making it easy for anyone to lose track of the narrative, which is quite intriguing. Otherwise, it's a fantastic piece of work.

Developer

Thanks for the feedback! I think post jam I'll have a fix up that should make the dialogue and text boxes better to deal with.

Viewing comments 152 to 133 of 152 · Next page · Last page