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Ganktronics

200
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3
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A member registered Feb 15, 2022 · View creator page →

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Neat idea... my stupid Sticky Keys prompt kept interrupting me here. The Shift key might not be a great idea in future games for a button you'll press often.

Did you just make a game about being a scalper? Lol. Excellent work, I loved the artwork and presentation altogether.

Simple, appreciated that you had music and sounds. I think the collision shape was off in a few spots, but not horrible. Just a tip for future game jams, if you use audio, a little audio slider for music/sounds would take it up a notch in presentation (not that it was too loud or quiet here, just dropping an idea).

Short, for sure. Could've used music and sound effects, but I mostly came because the character was so polished. Nice take on the concept for the platformer, definitely could've used a little more.

So, I *think* I found the likely culprit for the bug in chest rewards when the backpack is full. Hopefully that was it and I can fix it after the jam is over.  Thanks for mentioning it.

Haha, it's like Snake amped up to 11. I liked it. The added impact of running into the fires on a line helped it for sure. 

At first I was like, why do I have to select my little dude? Then It became apparent. Neat take on the concept.

You guys are masochists of level design! lol. I mean, it's good, but man. No idea how you thought this up. Good job.

Thanks! I totally agree with most of the nitpicks, but the ghost text was just a take on trying a little flashy text, so, sadly that was by design (maybe not the best decision). If I would've had more time, I would've liked to have added some of your other ideas too. Thanks for playing!

Oh no! Hopefully I'll be able to track down what happened. I know I ran across a thing where i couldn't when I purposefully TRIED to die quickly to test my game over screen, maybe this was related. Still, glad you enjoyed it

Ended up getting caught, but just barely, lol. Nice decremental, I enjoyed having to try and balance four resources and the text was fun.

Haha! Man... this game. I've  not played anything like this. Great use of the theme.

Simple but surprisingly well done for it. Somehow the art worked and didn't feel empty or underdone. I feel like the blue bubbles hit boxes could be a little wider but it worked after a few misses to see where I needed to it. A tip for next game, let your audio settings play the music and clicks when you're on them so people can fine tune it (not that I'm complaining, it wasn't loud at all, just a tip I learned elsewhere).

There's a surprising amount of levels here. I had trouble sometimes clicking a card to choose to start, but might've just been itch acting up on me and it cleared up after a few clicks.  It's got some tough levels, I'd have preferred a restart button when I knew I messed up, but just running into the same trap over and over managed to get the job done. Neat little game.

Thanks! I'm glad you liked it!

Neat take. This somehow felt cozy and yet not, lol. Not sure how to explain it. I liked the mechanics here. As others noted, Reviving's broken, but that wasn't a huge deal after I figured out what I was doing.

Solid entry. It looked polished sounded good, and the pacing on new mechanics hit at just the right time. Nice job!

Neat little base builder/defender game. I liked the choice of audio, worked well with what I was doing.

Thanks, yeah, I'd have liked more for the background, but alas, time meant that was the last thing on my list of ideas to touch and I didn't get to it. Thanks for playing!

A nice and relaxing game. Nice take on the theme well done.

Dude, it's weird you two have games that similar, lol

This is a vibe.

It's like an incremental that doesn't want you to win, lol. No idea what a good score is, but I feel like I managed to stave off failure quite a bit. It's a fun game.

Killed myself once, quickly figured out to not do that, lol. I liked this concept. Add some music and it'd really pop.

Finally! A platformer I don't suck at! It's nice level design and fun mechanics. The transition screens probably burned my retinas, but otherwise I've no complaints about this game. Nice job!

Thanks, yeah, I was trying to deal with balance issues. I knew I was in trouble at first when early on like cheese never decayed, so you could just WIPE everything forever. If we had more time I'd definitely have done more to deal with balance, but I figured it would be fine for like 5-10 minutes of play.  Thanks for the feedback!

Also... do you wonder if anyone born this century has no appreciation for the typewrite effects? LOL.

Nice little incremental (decremental?). The upgrades came at a good pace and there were nice little touches in it.  Well done!

When the calibration told me I had no rhythm, I knew I was in trouble, lol. Neat idea using the "countdown" as rhythm.

Haha, I have NO IDEA how to describe this survivors like game. There's a lot of nice little touches in this, lighting effects, the friction from the... I'm calling it mop monster, no idea what you called it, and so on. Probably the most unique game I'll see this jam. it's a nice trip!

Thanks! I would've loved to had more time to make more items of different shapes, and the ability to pick upgrade slots and such, obviously, but I'm happy with how it turned out. Glad you enjoyed it.

Why's it so creepy? Lol. I did test what would happen if I aimed for the snake heads, just FYI. I liked this more than I ought to have, I think. It was a nice take on the theme, and the little bonuses on the right were fun to try out. Good job!

It's a lot of reusing code, I think the sticking to one palette for all the assets just brought it together. Thanks for playing!

Thanks! Glad you enjoyed it!

Thanks! Yeah, I could see this one going well if I pick it up later. I was mostly just wanting to play around with the UI mechanics for the game I'm working on already, but maybe when it's done, I can do something with this.

Thanks! It was a lot of figure out a UI juice mechanic and try to just reuse it anywhere, lol.

Yeah, I felt it was boring re-using the same old background grid I use in my logo screens and it needed something, so I put together simple clock assets, debating doing more of a clockwork dungeon theme if I had time. Still, I could see maybe making it more functional.  Thanks for playing!

Thanks! Countdown all the things was sort of my goal, lol. I had more items that I wanted to get to to try more combos, so, maybe if I take it any further...

Planets are gorgeous, I was kind of hoping for a ship to match. That would've made this thing pop, I think. Still, nice use of orbital mechanics.

This is... ridiculously well done. It's fun, funny, and unique. Really good job!