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The Archivist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #37 | 4.516 | 4.516 |
| Theme | #314 | 3.774 | 3.774 |
| Overall | #458 | 3.339 | 3.339 |
| Audio | #460 | 3.258 | 3.258 |
| Innovation | #532 | 3.161 | 3.161 |
| Enjoyment | #799 | 3.032 | 3.032 |
| Gameplay | #1285 | 2.290 | 2.290 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You have to interview fantastical beings to determine whether they are telling the truth.
What code and assets did you not make from scratch during the jam (if any)?
The background music was found on youtube as no-copywrite, everything else was made from scratch
How many people worked on the game?2
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Comments
The art and writing are awesome.
The art is amazing, but I think it definitely deserves more. For games where you have to deduce things, I find it's best to have three different ways to notice, and preferably a mix of audio and visual. I feel like if it would've had maybe some telling animation or sounds, that would've really made this.
Thanks! Yeah it def needs way more back and forth dialogue, and more just interaction in general as now its very flat. We may make this into a full game someday so we will see!
It's beautifully written and illustrated; the art direction is stunning—very old-school in the best sense of the word. On the other hand, the game design left me wanting a little more. I didn't quite understand how to distinguish between truths, half-truths, and lies. Still, I enjoyed discovering this game! Congrats.
Thank you! There MAY be a logic error in the code i missed, but i cant edit the game until the jame is finished. There should be enough information with the evidence the other characters tell you, but if we make this into a full game I will totally redo the dialogue system and everything from the ground up to make it much much more of a natural back and forth interaction and make it more clear on what you are doing.