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GLITCH OUT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #4 | 4.167 | 4.167 |
| Innovation | #6 | 4.417 | 4.417 |
| Enjoyment | #27 | 4.111 | 4.111 |
| Overall | #88 | 3.801 | 3.801 |
| Visuals | #410 | 3.750 | 3.750 |
| Audio | #462 | 3.250 | 3.250 |
| Theme | #881 | 3.111 | 3.111 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
GLITCH OUT is a take on a classic retro arcade platformer with a twist; the game is broken - random blocks appear and disappear as the player gets close to them. For example platforms can disappear when jumped on, and blocks can blink into existence to block your path. The idea was to create levels that resemble classic arcade levels, but have become impossible due to random, unforeseen blocks and obstacles. You can’t trust any block in the level.
And thus the core mechanic that makes these levels possible is the ability to ‘lock’ the game but still move freely around the scene. In a way, you can beat the hacked, unpredictable level, by strategically pausing at certain positions - locking the game in a state that you can trust.
What code and assets did you not make from scratch during the jam (if any)?
Propixelizer (3D shadergraph render pass)
Cinemachine
Dotween
All other assets including models, art, music and code are all house made specifically for this project
How many people worked on the game?2
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Comments
Hi everyone, the artist here, we have a discord for future updates so check it out!
https://discord.gg/F6gWnVZs
An excellent puzzle-platformer with a beautiful visual style. The astronaut bunny is absolutely adorable! In a couple of places, I really had to rack my brain to solve the puzzle. Maybe the frame borders could be styled a bit more organically (rather than just a white square) to make the game look truly top-tier
What an awesome game mechanic, I had a ton of fun with it! I'm surprised how many levels there were. usually I see one or two on game jams. Fantastic job!
God, this was... so fun. Music could get a little repetitive with no audio slider to tone it down, but still. It was catchy and fun. Overall a really nice game! I enjoyed the hell out of it.
Thanks for your review!! Ah yea the audio slider is a little hidden but we tried to be a little meta and make it shown when you lock the game (press k). there you can slide the audio and sfx down haha! But thanks and I really enjoyed your game as well haha, killing the imposter slime things was so satisfying - and i liked the twist ending
Everything on this is so polished. The art, level design, sound. And it has a innovative mechanic to go along with it.
Easily the most polished, fun, and innovative game I've played from the jam so far.
I can't even say how much fun I had; the difficulty was spot-on. It's incredibly innovative.
Congrats on the project. you should release a solid batch of levels to turn this into a profitable venture. A damn impressive project.
Thanks so much for your review!! I'm so glad you enjoyed the game and yea making the puzzles was also a really fun experience.
So good, holy.
I super fun puzzles. Had to use to hands for some of the jumping puzzles tho, pressing space+ s + z then + d and time it all was hard but it felt like an actual mechanic you had to learn and improve on.
Music was fun, art was fitting....
Favourite game so far, I have to admit.
Thanks I'm glad you enjoyed the puzzles - it was tricky trying to make them both enjoyable and challenging, but not overly hard. I think developing the game further - we will take extra note to make sure the controls feel enjoyable to press together, and thank you for the feedback!!
Wow, a very solid and original mechanic and great level design to go with it.
Thanks!! I'm glad you had a good time playing our game
Ohhhhh!!!!!!!This game is really very sexy. The unique visual effects combined with the creative gameplay make me feel there will be more levels to come. I have already given you my rating.I'd like to hear your opinion about our game. Thank you!!
/jam/brackeys-16/rate/4950984
Great art, loved the animations and level designs, the concept is pretty cool and well executed. Great job guys.
Really great gameplay! I love platformers, and the ability to lock the frame is such a fantastic feature. This kind of mechanic feels so creative to me — I really like it :D
Thanks and so happy you enjoyed the game! The lock mechanic took a lot of iteration - probably deserving of its own devlog. I think we were lucky as well where some key decisions (like making the blocks all disappear as a group) allowed for some really interesting puzzle making in the end
Solid idea, but the difficulty curve is a bit to steep for me :)
fair critique. We did spend a lot of time trying to make the game accessible to everyone - but it is really hard to find a difficulty curve that is enjoyable for everyone. Further iteration will probably try make it a little more gradual. Either way - hope you enjoyed it regardless!
My biggest enemy was definitely the controls - they felt a bit like walking on ice.
Still, it's a really neat puzzle concept layered onto a proven platformer formula (strong Super Mario vibes). If the frame-freezing mechanic could be refined so it interrupts the gameplay flow a bit less, it would feel even better to play.
Really clever concept with great potential!
Hey! thanks for your honest feedback, this is the only time where someone commented that frame-freezing interrupts the flow, what would you change to make smoothen that aspect out?
I think its not about the mechanik itself - i really like it. It is more about where the freezes need to happen and if i have to go back and forth with it? I guess i'm more of a platformer and less of a puzzler.