I'm happy you liked it! I will be dropping an update sometime in the future:)
VAastro
Creator of
Recent community posts
The voiceover is peak I loved it so much haha
The game is fun, although I'm not sure how you would go about increasing difficulty other than just increasing the number of suspects. If you want to keep working on it it might need some additional game mechanics.
The visuals are great, the cutscenes are very atmospheric and I really appreciate that the characters were not static and were moving a bit while also reacting to the player when approached.
Awesome game, really good job!
I love how chaotic it is haha it was very fun to play!
I'm surprised that it did not receive more ratings, it is beautiful visually and that is what usually catches people's eyes. I suppose that adding a browser build in the future might help you with that:)
Very good submission, keep up the good work!
I was initially a bit angry with the orthogonal controls on isometric grid but somewhere I have read someone's interpretation that you cannot trust your own steps - if that was intentional then this is a masterclass in incorporating the theme.
The world is visually consistent and very eerie and the characters are clearly mad which is very immersive. I think that having some more sounds/music to break up the monotony of jumps would be nice.
Overall the game has a very compelling atmosphere and conveys its message clearly - great job:)
That was quite fun, being able to setup your own defense perimeter is super cool!
One thing I'm not sure about is what is the intended way to play? I ended up building around the tree with lamps and turrets (which is a nice mechanic) but in that case I'm not a huge fan of soldiers following your cursor. Sometimes I just wanted them to stay still and hold position but they kept trying to reach the cursor.
It would work better if the idea was to explore the map and if you had to be on constant move but then having stationary objects as upgrades and mother trees not running out of energy is discouraging this kind of gameplay.
Otherwise the distrust mechanic is very cool, I would genuinely get mad when soldiers bailed with my gun haha
Cool project, with some extra tweaking it has potential:)
It really has this vibe of what early browser games had. Simple but enjoyable:)
I appreciate that you can play the game using only keyboard - games often rely too much on the mouse and it can be annoying sometimes. I also liked the catch that you need to remember to collect the money before they leave!
As for feedback, I am not familiar with those dishes names so it would be nice to have their names written down below them or something like that. One more thing you could do is to have some kind of progression where you unlock new dish types for money - I believe that could make it quite engaging!
Overall, fun and simple game:D
It is nice to be for once the one checking the ticket:P
This is a very cool game concept I don't think I have seen it before. Also the animation of kicking out the passengers is pretty funny XD
As for the feedback I would suggest adding some more QoL inputs. For example pressing E again closes the interaction so you don't have to use your mouse. Similarly having a shortcut for opening and closing the Route would be a nice addition since I have found myself opening it quite often. Also the cursor could be at least two times larger, it has a similar color to the paper background and I have lost sight of it a few times haha
Very cool game, it has potential:)
Thank you for your feedback!
I am working on an update after the jam ends, this time I'm using an asset pack with house interiors so since you're the second person that mentioned trying to explore buildings I might seriously consider giving them proper interiors...
This is very helpful, thank you once again:)
Nice job for your first game jam! Kudos for going 3D - it is usually a bit harder to do.
The concept is very interesting and matches the theme. I'd say that UI isn't the prettiest but no one expects you to ship a fully polished game in a week. Also for future game jams it is a good idea to include a browser build on your itch.io page - it increases your reviews dramatically!
Narration is awesome, it is rare to see on game jams:) The whole project feels like prototype for a much bigger game which is nice.
Great work and keep up:D
Very cool and polished game! Huge respect for having proper cutscenes and maintaining a tense atmosphere. I must admit that the town was a bit intimidating at first as I had no idea where to look for clues but it did improve with time.
One small bug I have found is that the cone of light from the flashlight would shake quite a bit when the cursor was close to the character during movement. Nothing game breaking though.
I also liked the trust system forcing you to make your guesses count. Great job!
It is cool that you have created all of the assets from scratch and also managed to make a game with them in such a short period of time. As for feedback it is a good habit to include a browser version - it increases the amount of reviews dramatically. I didn't have one in my last game jam and the difference in amount of received feedback is huge!
The game feels very polished, the gameplay loop is engaging and art is consistent which creates a very cool experience:)
I think that having the manual update with new clues to look out for every night and gradual introduction of new suspect types would be a cool addition, since after the second night I would always skip the study time.
Overall, this is a great entry:)

