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My biggest enemy was definitely the controls - they felt a bit like walking on ice.

Still, it's a really neat puzzle concept layered onto a proven platformer formula (strong Super Mario vibes). If the frame-freezing mechanic could be refined so it interrupts the gameplay flow a bit less, it would feel even better to play.

Really clever concept with great potential!

Hey! thanks for your honest feedback, this is the only time where someone commented that frame-freezing interrupts the flow, what would you change to make smoothen that aspect out? 

I think its not about the mechanik itself - i really like it. It is more about where the freezes need to happen and if i have to go back and forth with it? I guess i'm more of a platformer and less of a puzzler.