Wow! I love this idea. I can't tell if some sort of music would put this over the top or not. I couldn't figure out how to get all the way up, so I ended up giving up, but man, I like how this played out.
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Bloody Dark's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #45 | 3.957 | 3.957 |
| Gameplay | #91 | 3.739 | 3.739 |
| Enjoyment | #143 | 3.783 | 3.783 |
| Overall | #341 | 3.493 | 3.493 |
| Visuals | #547 | 3.565 | 3.565 |
| Audio | #780 | 2.913 | 2.913 |
| Theme | #955 | 3.000 | 3.000 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You literally can't see anything, so you can't trust the game itself.
What code and assets did you not make from scratch during the jam (if any)?
Please see credits on page for more details (character animations and sounds) :)
How many people worked on the game?1
Comments
Wow, what a cool idea! The game is so much fun to play, and the minimalist graphics work really well.
This is one of those games where I go "how did the dev even think of this?" Very innovative and interesting! I like the minimalistic artstyle and also the audio is simple but effective. Though my brain kinda craves for a bit of music just as something in the background. I ended up finishing the game though I wish there were a more satisfying ending, but it might be asking too much since everything else in this game is super polished! Overall, I had fun with this one and is impressed with the amount of work done by 1 person! Great work!!
I found it strange to use only the S key to move to the right; in fact, I didn't finish the game because I couldn't move.
Great game, cool idea to have to blood particles show you the way!
I think the elevators don't really fit with the mechanic: I was stuck for several minutes in a seemingly empty room and only after exploding again I saw the elevator (because it unluckily wasn't down there the times before)
Great game! Especially for a 2 day project. As a player I appreciated the checkpoints and getting to explode strategically.
Really the only change I’d suggest would be to change the reset input because I hit it accidentally and lost my progress. Still, I made it to around level 80 and had a good time :)
I’m interested in how you implemented the blood painting the environment mechanic, if you’re open to sharing.
Kudos!
Glad you like it! And true, I'll move the reset button further away.
Every GameObject with a sprite has a child holding a "blank texture", so the blood stays on-grid and moves and rotates with it. Collision is enabled on the particle system-explosion, so each drop reports where it hit and writes a pixel at that point. Repeat hits on the same pixel darken it, and once it's full the drop keeps "moving" to the next free pixel below. Thats basiclly it :D
Hello!~
Very cool concept. I'd say the connection to the theme is slightly stretched, but thats ok :)
The visuals are super cool - minimalistic and yet polished quite nicely.
I would've really loved for some keygen church style music, feel like that would've fit the visual theme nicely!
The gameplay itself is interesting - learning the path as you go like this is pretty unique!
small artifacts of the gameplay that you might consider working on aare:
- The platform cycles are very long, and waiting for them is slightly annoying
- You might consider making checkpoints closer together - since the gameplay loop is go, die, repeat, it can be frustrating to have to repeat longer sections.
Cheers!
This is a CRAZY concept. It's simple but addictive, and enjoyable. Really cool game and vibe you made here



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