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Jenus358

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A member registered Aug 13, 2019 · View creator page →

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Banger puzzle game with astounding level of polish and great presentation!

Finally got around to trying it, it's pretty fun! The visuals and setup are very cute with the cats and the gameplay loop is well thought out, for example with the elevator being able to carry multiple boxes instead of you having to run the stairs a million times.

Of course, some ending would have been nice and more tasks to do e.g. in the basement to reset the system. But there is a lot of potential here, I like it!

Thank you, I'm glad you enjoyed it!

Thank you so much, we are happy you enjoyed it! :D

Yeah, I just wanted to check it out and then played for 2,5 hours xD (I got squashed in the first two campaigns xD)

The changes sound interesting, keep up the good work :D

Now that you mention state.io, I watched a video about openfront.io some time ago, that is also similar to this.

One more thing I just remembered: The UI does not scale on higher resolutions, so I had to change my monitor resolution down to 1080p to be able to read anything. (No big deal for a jam game of course.)

Holy moly, what an amazing game! Played through three campaigns (and three skirmishes), the last campaign (on hard) I actually won, that was really fun! First the orcs got squashed, and then the human leaders, one after the other, betrayed our alliance and I managed to be on the winning side in each matchup. At the end, it was a 1v1 with equal number of lands, but I had levelled them more and got the upper hand. Great game, crazy that you made this in a week!

Some suggestions: The diplomacy part could have more weight. Alliances are easily broken and once an all-out war starts, there is no way to befriend one nation to fight against the biggest competitor (or something like that).

Also, I didn't know what the different units do, some explanation there would be nice.

I did not really use the zoom-in mechanic, it feels really cool to have something like that, but I feel like it is kind of unnecessary (at least as of right now).

Anyways, I am excited to see where you bring this game after the jam, there is a lot of potential here.

Oh, and this game reminds me a bit of LandGrabbers, but with more layers of complexity involved.

Great game, the visuals are really good and consistent with the Gameboy feel, you nailed that! The audio fits in good as well. The gameplay loop is simple but fun and the two different stages are a nice change of pace.

As others have said, 100 days is way too long though, I stopped playing after 3 days because I think I saw everything (?) Maybe 5 would have been better with a miniboss at the end (or whatever you had planned for the Ghoul Moon.)

Also, it doesn't really seem to matter if the guards notice you or if the townsfolk is suspicious, maybe one could have explored that idea further (but the game is large enough as it is for a game jam ofc ^^)

Good idea, I had fun solving these. Took me some time to figure out level 2.

 I think most levels were just normal Minesweeper though? Would be cool if they all (except the first maybe) had some modifiers.

Thanks, that was the goal ;)

Thanks, glad to hear that!

Thank you! I'm very happy this game also reached people unfamiliar with this kind of puzzle!

Great game, the visuals are awesome!

At first I thought it was a Secret Hitler knockoff, but you added your own ideas into it. Visuals are great.

I don't really see the theme reflected in the gameplay though, you seem to just be spamming next round until you have converted everyone to your ideology.

Good idea and execution but it gets a bit repetetive.

Interesting idea, unfortunate that you did not have time to finish the game.

As the others said, great idea but unfortunately not playable due to the bug :(

This was a lot of fun! At first, I was wondering why you should even talk to the people (because the doppelgangers were clearly looking differently), but that changed in the later levels. I also liked that you could still kill the monsters after time was up.

I think it gets a bit too hard towards the end, but overall a great game!

Amazing. An original twist on the Minesweeper formula incorporating the theme.

I had a lot of fun playing it and trying the different difficulty levels!

The game looks great. I think the movement speed could be increased a bit, the game felt a bit slow.

Nice idea and good visuals, the game is fun to play.

I think it would be cooler if each level was actually a puzzle to solve without randomness, I got to level 6 or something and then lost a 50/50 (after winning two chances before that).

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Thanks, I'm glad you enjoyed it! Yeah, the web version might have some issues, maybe I will add some performance settings for lower drawing resolutions in a later update.

Great game, cool idea to have to blood particles show you the way!

I think the elevators don't really fit with the mechanic: I was stuck for several minutes in a seemingly empty room and only after exploding again I saw the elevator (because it unluckily wasn't down there the times before)

Fun to play but a bit too hard maybe, I did not get further than the third round.

Good idea and cool twist on the theme, but all the effects make playing Minesweeper really hard.

There is a lot of juice and crazy VFX in here, definitely fun to play! Though the shop is bouncing a bit too much, reading upgrades and purchasing them is a bit annoying. Also, as you said, it does not match the theme.

Great visuals (though at least one more enemy to look / shoot at would be nice)! Always suprised when someone fits a roguelike into a game jam.

That being said, I didn't really get the "trust" and "alliance" part: If I ally with the only remaining enemy (i.e. at 100% trust), why doesn't combat end, why do I still have to shoot it? I ended up just skipping to the fighting phase and killing every enemy xD

The monsters look great in this game!

I think it is a bit too hard, I gave up after dying the third time when entering the basement. Also, some feedback (like knockback & sounds) on getting hit and hitting the enemies would be nice.

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No worries ^^

That explains it, in that case good work to even make a game in english! 

(Also, I hope my comment didn't offend you, if so I'm sorry for that.)

Fun idea (I see what you meant by our games are similar xD). 

Unfortunately, especially on the first levels I think, the solution to who is lying is not unique. And then you might cut the wrong wire (just tested this, at least in the first levels I got this situation). Maybe it would be better if the puzzles were handcrafted instead of randomly generated to make sure they work (or you would need to check that there is only one solution to the generated ones).

Also, the game really needs some audio and crashed on the 6th level for me.

The atmosphere of this game is great. I really liked the secret, chuckled a good bit at that.

Other than that, at first I didn't really know what I was doing until I found the first item. But the best I got with that at Granny was Failure -0.0 so idk. Also there are like 100 typos in the game (and a lot of missing periods) and having to listen to the characters intro again every time is a bit annoying.

Decent game with a funny take on the theme. Cool that there is a leaderboard system

Interesting story, had fun playing through it. The twist at the end felt a bit forced though, it would be nice if there wer e some throughout the game

Neat idea, definitely needs more levels to really say anything more (though the visuals are nice)

Amazing artwork, especially with all the animations on everything! Had fun playing it!

Fun and cute game! I also liked the minimalistic visuals. 

Thanks! Yeah that one is quite hard, but you were pretty much done then!

Excellent game! Very polished, great pixel art, I liked the interrogation screens.

My only complaint is that it is a bit short :D (but that is understandable for a jam game)

It would be cool if the stats in the character screens actually meant something, maybe that could be expanded upon in a future update.

Clever spin on the theme! Unfortunately, the game crashed after I purchased "An Odd One" and rolled it.

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Played it now: Nice little tower defense game.

Small remark: The game does not scale for different resolutions (in my case, it took 2/3 of the screen and the rest was gray). You can fix that by changing Stretch mode and aspect in the project settings. Also maybe a fast forward button would be a nice addition.

Thx, I grabbed this pic from google image ages ago xD

Glad you liked it :)

Do you remember which ones? I am pretty sure only a couple puzzles have multiple solutions, and in those case the other solutions should be accepted.