Banger puzzle game with astounding level of polish and great presentation!
Jenus358
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Finally got around to trying it, it's pretty fun! The visuals and setup are very cute with the cats and the gameplay loop is well thought out, for example with the elevator being able to carry multiple boxes instead of you having to run the stairs a million times.
Of course, some ending would have been nice and more tasks to do e.g. in the basement to reset the system. But there is a lot of potential here, I like it!
Yeah, I just wanted to check it out and then played for 2,5 hours xD (I got squashed in the first two campaigns xD)
The changes sound interesting, keep up the good work :D
Now that you mention state.io, I watched a video about openfront.io some time ago, that is also similar to this.
One more thing I just remembered: The UI does not scale on higher resolutions, so I had to change my monitor resolution down to 1080p to be able to read anything. (No big deal for a jam game of course.)
Holy moly, what an amazing game! Played through three campaigns (and three skirmishes), the last campaign (on hard) I actually won, that was really fun! First the orcs got squashed, and then the human leaders, one after the other, betrayed our alliance and I managed to be on the winning side in each matchup. At the end, it was a 1v1 with equal number of lands, but I had levelled them more and got the upper hand. Great game, crazy that you made this in a week!
Some suggestions: The diplomacy part could have more weight. Alliances are easily broken and once an all-out war starts, there is no way to befriend one nation to fight against the biggest competitor (or something like that).
Also, I didn't know what the different units do, some explanation there would be nice.
I did not really use the zoom-in mechanic, it feels really cool to have something like that, but I feel like it is kind of unnecessary (at least as of right now).
Anyways, I am excited to see where you bring this game after the jam, there is a lot of potential here.
Oh, and this game reminds me a bit of LandGrabbers, but with more layers of complexity involved.
Great game, the visuals are really good and consistent with the Gameboy feel, you nailed that! The audio fits in good as well. The gameplay loop is simple but fun and the two different stages are a nice change of pace.
As others have said, 100 days is way too long though, I stopped playing after 3 days because I think I saw everything (?) Maybe 5 would have been better with a miniboss at the end (or whatever you had planned for the Ghoul Moon.)
Also, it doesn't really seem to matter if the guards notice you or if the townsfolk is suspicious, maybe one could have explored that idea further (but the game is large enough as it is for a game jam ofc ^^)
This was a lot of fun! At first, I was wondering why you should even talk to the people (because the doppelgangers were clearly looking differently), but that changed in the later levels. I also liked that you could still kill the monsters after time was up.
I think it gets a bit too hard towards the end, but overall a great game!
Great visuals (though at least one more enemy to look / shoot at would be nice)! Always suprised when someone fits a roguelike into a game jam.
That being said, I didn't really get the "trust" and "alliance" part: If I ally with the only remaining enemy (i.e. at 100% trust), why doesn't combat end, why do I still have to shoot it? I ended up just skipping to the fighting phase and killing every enemy xD
Fun idea (I see what you meant by our games are similar xD).
Unfortunately, especially on the first levels I think, the solution to who is lying is not unique. And then you might cut the wrong wire (just tested this, at least in the first levels I got this situation). Maybe it would be better if the puzzles were handcrafted instead of randomly generated to make sure they work (or you would need to check that there is only one solution to the generated ones).
Also, the game really needs some audio and crashed on the 6th level for me.
The atmosphere of this game is great. I really liked the secret, chuckled a good bit at that.
Other than that, at first I didn't really know what I was doing until I found the first item. But the best I got with that at Granny was Failure -0.0 so idk. Also there are like 100 typos in the game (and a lot of missing periods) and having to listen to the characters intro again every time is a bit annoying.
Excellent game! Very polished, great pixel art, I liked the interrogation screens.
My only complaint is that it is a bit short :D (but that is understandable for a jam game)
It would be cool if the stats in the character screens actually meant something, maybe that could be expanded upon in a future update.
Played it now: Nice little tower defense game.
Small remark: The game does not scale for different resolutions (in my case, it took 2/3 of the screen and the rest was gray). You can fix that by changing Stretch mode and aspect in the project settings. Also maybe a fast forward button would be a nice addition.
Thx, I grabbed this pic from google image ages ago xD







