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My Minions Can't be This INCOMPETENT!'s itch.io pageRate this INCOMPETENCE
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How does the game fit the theme?
The pawns you command are so INCOMPETENT you can't TRUST them to take two steps without your guidance!
What code and assets did you not make from scratch during the jam (if any)?
Everything aside from buttons click sfx and fonts were made by the team.
How many people worked on the game?5
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Comments
Amazing!! love the take on the theme and the art and music is awesome
Absolutely wonderful art, music, and UI. The game works very smoothly with no hiccups whatsoever. It's a great and incredibly polished translation of Pokemon's slippery ice tiles into a cool new setting and a great overall presentation. It's just unfortunate that this game doesn't relate much to the theme of the game jam!
this is fantastic in so many ways. Bless you for sharing!
"My minions can't be this incompetent" Brother, I'M incompetent when it comes to puzzle games. This game was very fun and easy to understand luckily. The visuals are top notch. I hope more gets added onto this one. Some cool effects or obstacles would really make this game.
Wow! The artstyle, the music... Very polished game, great gameplay loop, and these minions are so cute.
This feels like a commercial game demo. Solid step-based puzzle mechanics :D
The controls feel great, and the overall design is very well executed. The attention to detail is especially impressive, particularly the art assets and character designs, which give the game a very polished and distinctive presentation.
I spent quite a lot of time figuring out the puzzles in each level, and I really enjoyed the process.
Feels surreal to get art of this quality done in 7 days, great work lads!
Fantastic game. Art style is great, the puzzles are fun. Tricky but not too hard. I also love an interactive ui. Being able to click the minion and the princess are good touches. Fantastic work.
Peak.
Very fun puzzle game with some interesting concepts to explore and impressive pixel art. I quite like the main music track. The relation to the theme seems rather loose, though.
A very well-polished game, great artwork, audio and also great puzzles! Although sometimes I can't really make out if the path is blocked or not cuz of the top view of the wall blends with the dark tiles.
Aside from the pillars not aligning well with the perspective everything else is amazing (I almost feel bad for being nitpicky). I really enjoyed this game, really liked how the music was layered when you tell the minions to go, found your interpretation of the theme interesting (though I wish it was implemented in the game play as well), and you guys even had time to add the voice lines!! Very cool level design, thoroughly enjoyed it and would complete the game some time. Oh yeah it doesn't feel repetitive coz there is new mechanics every few levels as well!! Pacing was good too!! anyway im yapping at this point, good game.
Not trusting your coworkers mixed with old school Pokémon ice puzzles, was an absolute blast to play
FANTASTIC ART! I absolutely love the blend of pixel art and anime here, it's a style I've been chasing after myself. I love the chessboard theme and the take on the theme. Amazing work and grats on shipping!
The ending was amazing, what a twist!
Great game! I had a lot of fun with this one. My only and I mean only complaint was that the levels felt out of order difficulty-wise, some seemed to take a disproportionate amount of time compared to others. I also wish that new mechanics were introduced earlier. But other than that, the art is great, the puzzle design was good, and I enjoyed it a lot!
Sounds like an anime title lol. Great art and gameplay, loved it!
Reminds me of pokemon ice puzzles. Fun
Amazing game. I love how you have to 'see' where everything goes before making the move. The game is pretty simple but it makes you think and feel like you're 10 steps ahead. This is all supported by amazing artwork and music.
Great work on this one, fun iteration on ice sliding puzzles and good puzzle design, really enjoyed the N+1 step false paths.