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How does the game fit the theme?
You cant trust the 1s or Anyone.
What code and assets did you not make from scratch during the jam (if any)?
None.
How many people worked on the game?3
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Comments
Its a bit confusing to play but love the audio
Very clever idea, had a lot of fun with it, until I figured out I personally can in no way predict what you count as correct one. I mean "rearrange the letters"? Come on man. I don't know accents well enough for Winrey Rockbell, I just can't do it, there are several where after long pondering I had to give up. The execution is very good though. It's very simple and where other games have books of text you need to read before knowing whether someone is lying, your solution is simply "if one then bad" which is very nice.
It's great how the world isn't randomly generated each time, and how it's quick to replay. It means that even players who are bad at minesweeper can get to the end with enough determination.
About the tutorial, for me it was unclear that I had to do the actions on the cells there at first. I don't know how to make it clearer.
Great entry
This game does fit the theme very well but I personally found it very difficult. There were a lot of situations where there were only 1s giving little room to be able to do any deduction on the first level. There might be a way forward but I wasn't able to figure it out. A similar game also did this concept as well but only made some of the ones untrustworthy with clear signs to look for. I don't think your version is invalid but is definitely a lot more hardcore. Good job. I love the pop noise when clicking on tiles.
edit: I found out I could talk to some of the 1s to figure out if I can trust them. That is really clever but wish it was more obvious that was what I was supposed to do. Very creative.
Funny dialogues. Music/sound and art was fantastic. This is a top notch game and fits the theme perfectly. Pretty sure this one will score very high in the jam.
You've done a great job improving this game. It was really great—I really liked the art style. Great job!
Died on the first click 3 times in a row! Still cleared it once. It's easy if you ignore the '1's. Highly recommend adding a safe first click feature :D
Really cool. Would like more levels
And a Fullscreen button would be nice
Well made!
Nice idea. Cool game.
I like it I do feel like ive played it before though
Well made but an overdone concept, still love it tho!
That's a classic, really well made . Great work !
Love minesweeper, and really like this! It took me a bit to understand what exactly it meant to “trust” “distrust” a tile, but that might just be me lol
Really impressive work. Great job!
I dont think its just you ive seen a few people have the same problem lol, probably cause the tutorial needs some polishing. Anyways thank you for playing our game!
im a fan of minesweeper games, and this is just amazing
somehow i kept checking the bomb when first starting loll
but i liked it a lot!!!! also the song at the main menu is just as cool as the game
Amazing animations and I love the palette! I think you could take it further and add some whacky tiles to change how the board might operate
Fellow minesweeper enjoyer! You went the extra mile with the personas and the puzzle with the names. Really cool, great job!
I like it when people take popular games and add a twist to it. This one is very interesting. not trusting every number you see is very cool.
The art style is simple but well fitting.
Very impressive for you first game! keep up the good work.
PS: as usually for me: in my first game the first field I clicked was a mine :D
Fun game! Given that this was your first-ever game development and you only had a week, you created a well-rounded game. Creating artwork, music, and programming it all together from scratch is quite the accomplishment. I can see many ways to incorporate new mechanics and gameplay elements with your concept. Hope you'll continue to build upon your idea and grow your skills!
good game 👍
I really wanted to like this more but found it more frustrating. Maybe it’s cause I’m a huge fan of minesweeper so my expectations were being messed with, but I do think a better “trust” mechanic would’ve gone a long way. Clicking a number pops up nonsensical (to me) dialogue with options to trust or distrust, which feel wholly arbitrary to me. It’s like the times in minesweeper where you’re forced to guess, but with extra steps.
Still, clever take on the theme, and congrats on putting something together! +1 for settings options, always nice to see in a jam game.
Good old Minesweeper! Thanks for reminding me of such a great game =)