cool game. easy rules, but requires a lot of counting to perfectly solve. Can you complete the game or is it just a test how far you can take it?
pwkip
Creator of
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Congrats! I'm working on an update with more puzzles, undo and reset per level. Will also make more use of the moving pieces by adding more carrot packs. For the king moves I'm not sure, I have a weakness for arrow controls. However, if I would turn this into a mobile game, dragging the bunny like a king would be the most intuitive approach
Thanks for the feedback. I agree on all accounts. I'm planning to polish the game some more after the jam (actually working on it right now)
On the AI question: yes, I used Claude to write the code. I'm a web developer, not a game designer, so I built it in vanilla JS with no framework. Writing web code by hand these days feels like living in the middle ages, so I used AI to help me write it (I see it as a shortcut for googling and copy-pasting). But all the chess games are actual historical games, none of the levels are AI-generated, and every sound and graphic you see was made by a human (see credits).
Thanks for the feedback. I totally agree that letting the user know which moves are going to follow in a fun way is very important. now you can see the moves playing out, by hovering over the moves list on the right. but this requires the mouse. I think the solution might be having unlimited undo, so you can fail a couple ot times without failing the level, that way you learn the moves by trial and error.
