I am too, I just assumed people on linux could run windows games like I can no problem. Next time, I could go ahead and export a linux build just in case. It doesn't hurt. I recommend using wine or taking advantage of steam's proton if you haven't already. With steam, all you would need to do is add a non-steam game and change compatibility to use proton in the games property settings.
SnipWilder
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I've seen multiple games that try the 1s can't be trusted in minesweeper but out of all them so far, this one does it best. I like that there is mechanic to call out 1s for being a lie to reveal what they actually are. I think it helps balance the experience and makes it so much more fun. Amazing work!
I think this game hates me. Having said that, this is honestly the best minesweeper game I've seen so far in this jam. It's super challenging but doesn't feel unfair most of the time. It's not perfect however. I noticed that I can still click on a flag and still trigger a mine. I feel this defeats the purpose of the flag besides being a visual indicator of where a bomb might be. Other than that, this is the perfect prank to anybody who loves minesweeper.
I like the eerie conspiracy feel of this game. Unlike other visual novels, I like that the game lets you make choices very often. I'm used to games like these requiring you to read a bit more before your able to interact with the story again. I got the human ending and I'm curious how many branching paths this game has. Awesome work!
I was really confused by what the UI was trying to telling whenever I hovered over each character. Adding some context to that would help players understand the game better. The best part of this game is characters themselves and I like that they all have voiced dialogue. Really feels like your playing a real dice game with real people who can react to the game. Nicely done!
Everything I could rate for this game is done very well. Sound design is good, matches the atmosphere. Art is well done and has alot of personality. I like that you stamp their faces instead of a paper. From a gameplay perspective, It's really fun comparing your information to the item itself. Awesome work to you all.
Yeah, you got a point. It's not bad but could be better. I've seen setups where the camera would be placed directly on the player and that certainly doesn't look good. What I do is try to let the player go above the center of the screen to make the jump feel more like a jump. I think for the scope of your game, it works fine. Either way, congrats on finishing your game!
Invisible walls, platforms, and even fake platforms. I like that you don't use them immediately but start slowly introducing them as the player makes it through the level. At first you gain their trust but than you leave them in situations where they can't trust what they see. The pit back to the start signals to the player that they should try finding secrets they may not checked when moving through the level the first time. My only complaint is that it feels off when the camera moves along with the player when they jump. This can be fixed by not tying the camera to the player themselves and giving the camera it's own logic of how it should follow the player. Nice work!
This was really fun. I was expecting this just to another simple platformer game but I did not expect to see that going into the ground mechanic. That really added something interesting to this game. The only issue with this mechanic is that it was difficult to enter the ground when entering from above where it looked like you'd be able to in some parts. Other than that, fun game.
Tesy is my test character I made before any other character in the game. She has two abilities, one that randomizes her health value and another that actually does damage to other characters. It is possible for characters to miss their attacks. Could it be a bug that Tesy doesn't do any damage when successfully hitting a target? It's hard to say without seeing for myself. Thank you for playing the game!
I think the fact you can monitor inside the base and order people to kill whoever you guessed wrong balances out the fact you don't know what could be a sign for the infection. This game does feel overwhelming as it feels like there is alot going on in this game. The pixel art is good and sound design is well done. Nice job.
What I'll compliment is the design of the game's mechanics. I like that it's a mixture of the gameplay of having to wander aimlessly in a forest collecting items as well as including a sanity system that lowers when in the dark. It's a perfect blend that recreates the terror of being near the dark again with the added bonus of not being able to trust your surroundings. The audio mechanic is really neat. I think it fixes the problem where players have gotten used to assuming that horror sfx are only there to scare them thus easy to write off. The solution of making audio being real by chance dependent on the players mental health makes sound scary again. Well done
This game is solid! Took me a second to learn the game but it kept me hooked. At first whenever the wolf showed up, I just started sacrificing sheep until I found it. I was able to improve my strategy somewhat as I continued to play. I did take a peek at how the wolves work in the reversed text and that helped me better strategize when I should try finding the wolf. For example if I had three sheep in each pasture but one of the sheep got transformed into a wolf, there was an increased chance I might rat out the wolf if I tried sacrificing one sheep in each pasture. Essentially, I like that this game forces you to take chances. One of the best achievements you can do for your game is to offer interesting choices that players really have to think about.













