It’s a cool idea, but I felt it lacked a tutorial at the beginning.
Play game
HiddenAgenda's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1007 | 2.956 | 3.100 |
| Innovation | #1018 | 2.670 | 2.800 |
| Visuals | #1068 | 2.860 | 3.000 |
| Gameplay | #1137 | 2.479 | 2.600 |
| Overall | #1201 | 2.574 | 2.700 |
| Enjoyment | #1234 | 2.479 | 2.600 |
| Audio | #1440 | 2.002 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
A game where you assign people to specific ministries. They will enact their own secret agendas on those ministries either pulling the realm sliders up or down
What code and assets did you not make from scratch during the jam (if any)?
3d assets , textures, and materials from Quixel Megascans.
Button and Checkmark texture image taken from https://dogobongocat.itch.io/ui-assets-pack-2.
Paper texture taken from https://gamedeveloperstudio.itch.io/paper-panels
Font taken from :https://ggbot.itch.io/x-typewriter-font
How many people worked on the game?1


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