What I'll compliment is the design of the game's mechanics. I like that it's a mixture of the gameplay of having to wander aimlessly in a forest collecting items as well as including a sanity system that lowers when in the dark. It's a perfect blend that recreates the terror of being near the dark again with the added bonus of not being able to trust your surroundings. The audio mechanic is really neat. I think it fixes the problem where players have gotten used to assuming that horror sfx are only there to scare them thus easy to write off. The solution of making audio being real by chance dependent on the players mental health makes sound scary again. Well done