I could play it, and I liked the bright visuals! It's got a pretty cool style.
For the tutorial, the typing speed is a little slow, so it takes a bit for the words to all show up. It'd be cool if pressing Y once skipped the typing animation, and then pressing y again lets you go to the next part of the tutorial.
I didn't make it to the end of the game. I played twice, and timed out the first time, and died when opening a door the second time. I didn't end up seeing a monster or anything on the cameras.
Great job! I'm sure this was a lot of work!
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How does the game fit the theme?
The game has fake cameras you need to double check whether the room is safe
What code and assets did you not make from scratch during the jam (if any)?
Non but the character is the default 1st person character in ue5
How many people worked on the game?1
Comments
i couldn’t really play it much because it is lagging so much (r5 3500u integrated graphics), but looks cool
Hey, I try to play the game, but it keeps crashing after a while. I wasn't able to complete the tutorial.
Cool game. Reminds me a bit of Paper's Please. I did notice a bug where you can edit the text when viewing the cameras and there was a typo in the intro "conaminated" but overall a fun experience!
So, first things firs: the style and the theme interpretation are great, love the vibe and the way it feels. The not so great: predefined stuff, would prefer some more randomness and the optimization. I understand that unreal is hard to optimize if you're not used to it and you're using for a quick project, in those cases I would say use a pre-made optimized template OR use unity which in itself is lighter. But nonetheless, good job and good luck to you!
I think that the game would benefit from some procedural generation/randomization and an increased time limit. Other than that it was interesting game
Love the style of your game! I think it needs more explanation on what you are doing and I feel like I should be able to open the doors without having to be basically connected to the door
I think it was a bit unclear of what to do, my guess is that you should check which camera matches the actual door's surroundings. But scanning through each camera and each door is quite time consuming, so I didn't have enough time :(. But nice work!





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