Very hard! I have been stuck! I don't understand how to make progress after 20 minutes and I want to! The core loop is interesting!
I get the panel with 4 colors lit up and then have no earthly idea what I can do.
Unlocking anything feels good and I read Mr_Cook's comment but still am totally stuck, even with trial and errorπ΅
The buttons feel so good to press and it feels so good to make progress though, if someone posts a walkthrough (probably has to be video or written well) where I can get unstuck I will come back and try to beat it, I am determined!!
superslop
Creator of
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Thank you fellow narrative warioware-esquer (maybe we need a better term). Totally true, and it was NOT intentional. The later (lower levels) are usually a larger version of the original levels but I think specifically the multiple versions (ghost versions) level the second level was easier than the original because you just drop the stapler in the chute.
Your game was one of my faves, I hope to see u in future jams!
You are so smart and I am so dum. I failed the snooze minigame I think a million times before I realized you are supposed to NOT. In my defense what friend group is waking up at 5:30am to see a movie, your friends are CRAZY.
Adorable narrative warioware-esque and it was so smart to let me practice the minigames so you can practice minigames if you can't handle the time pressure originally OR IF YOU BRAIN HAS TRAINED YOU TO PRESS BUTTONS AND YOU CAN'T HELP YOURSELF.
Anyways great job, this was one of my fave games from the jam!
I have died 121 times to spikes πͺ.
Thanks for adding the signs πͺ§βοΈβ‘οΈβοΈβοΈβ¬οΈ. With a lot of platformers I don't know where to go, especially levels that have you jump off screen.
I could NOT beat level 2 but I tried! Going fast felt good, I think with input buffering I'd be able to zoom thru the levels with the larger platforms.
Nice work!
Omg I didn't think I was gonna be able to beat the last level.
Upgrades feel good and I didn't love replaying levels when I lost at first but if you replay a level with an upgrade it feels goood and you feel like a speed runner.
Also nice try, but I closed my browser tab 19 seconds after taking this screenshot so I did escape π€π:
Thank you, your game had beautiful 3d models and "hand"-crafted (hehe it's a pun).
I was pretty irresponsible with not getting playtesters this time around, I think you're totally right π
If ya'll add multiplayer to your game I have 3 requests:
1. Let players high-five each other
2. Let players donate fingers
3. When the second player joins say "This is getting out of hand! Now, there are two of them!"
Last game jam I was responsible and made a tutorial, plus intro levels for mechanics where you can't fail, added difficulty, and then synthesis levels.
This jam I was like "whoops I have no tutorial and gotta submit!" Maybe I just have the narrator explain what he can reaaaal quick so you're spot on haha πββοΈ
Your game also had a cute aesthetic! In your honor I will sync up some flutes to some actions in a future game πͺπΆ
omg that was a toughie!
Foddian fans are gonna love this π²
Very creative! The level and hand look great, ya'll handcrafted all these wow! I vowed to stay out of Blender for the rest of 2026.
I basically lost my thumb 40% thru and still was able to power thru with 15% concentrated power of will.
This is close to being if not already steam demo ready tbh, great job ya'll!
Really well made! I usually struggle with puzzle game jam games because my brain is mush after jamming and my brain looks like a soggy cigarette but this was laid out so well I enjoyed it.
I also skipped a few entries to play this something about the hopping gif appeals to my caveman brain.
Especially proud of eventually getting all 40 bombs home on level 7 and like other have said this has a nice roller-coaster-tycoon-esque aesthetic and sound palette.
Well done!
Shoot! That main menu intro sequence, chef's kiss π©βπ³π
The zooming out, the hard levels potentially coming first, the ticking sounds, the makes-it-hard-to-see processing that might pop-up, the MUSIC effects altogether had me STRESSED π
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My first time playing I failed the first 2 levels and then barely survived impending doom the next 5ππ¨
The music effect was especially effect when it sped up and seemed to pitch up, I think I will copy that next time I want a boss to be INTIMIDATING.
Bien hecho!
I tell myself in the mirror each day: "Slop, if you're gonna make an irresponsible number of levels the least you can do is make a level select" and I did it this time so I consider that personal growth.
With all these games counting down I was starting to feel like I'm in a pressure cooker so your game stood out and was quite relaxing πββοΈ
I am guilty yet again of making too many levels (last game jam I made 30 π what is wrong with meeee).
My stupid brain was too ambitious and didn't think of an idea where we could introduce more relaxing tutorials for mechanics so I kind of slapped narration onto each level and hoped players could figure it out in 10 seconds, so considering that you exceeded expectations!
Your game was really clever I did not expect it to be the oddly-satisfying physics-based platformer it was and I love playing games that are voice acted they add so much charm. Thanks!
I did NOT know dracula was an avid fisherman!
I liked dodging around the shark, and appreciate when the enemy telegraphs their attack so the game is fair!
Mr. Shark reminds of a game called Insaniquarium
The main menu and art style are cute! I somehow missed the menu the first time I played.
Success!
Narrative gamers unite, thank you! Yea all the voice acting was pitched up/down to sound like a robot kinda.
Your computer OS wuz cool π!
I think I'm just a sucker for games where you control a computer in the game even though if you're playing a game you're already using a computer π©βπ»π€π
Yooo why are these triangle mean-mugging me so hard?
Great polish, the particle effects, spawn animations, screenshake, are all packaged together so nicely.
I enjoy how devious you made some of these lil guys look with their expressions.
This is the best implementation of "cooking a grenade" from the theme reveal video.
I wish I could make it to a later wave, I will try again tomorrow!









