Really well done. Worked very well with everything.
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How does the game fit the theme?
The gun's chamber is unknown, syringes can be antidotes or poison, the phone can lie to you, and even your own heart rate has a hidden randomized death threshold. Every mechanic forces you to make decisions with incomplete or unreliable information. The theme isn't just in the story it's the core gameplay mechanic
What code and assets did you not make from scratch during the jam (if any)?
Interogation Room 3D Model by denis_cliofas on sketchfab
Mechanic Low Poly Character by 00amza on sketchfab (modified)
music from freesound community on pixabay
How many people worked on the game?1
Comments
Your game was honestly so good! I had some super intense moments—especially deciding in the heat of the moment whether to shoot or use the medicine. The fact that the medicine can actually kill you too is such a cool mechanic! The theme connection was great, and the PS1-style graphics are right up my alley—I absolutely adore that look. It's clear how much effort you put into this, awesome job!
Nice visual and audio! Lost the 1st time. The next time I just pointed at the opponent an just won 3 rounds in a row to finish the game. Good job on this!
Very good looking game, and very fun too! Seems very polished. Would appreciate a pause menu though.
This game is quite dark and brutal to my taste, and I didn't enjoy it. On the other hand, it's well narrated and consistently presented, I appreciate that.
What a small hidden gem!! So sad people don't play downloadables, I know the feeling. The visuals are great, the interactive menu when choosing your next move/main menu is amazing!!! The retro ps1 style itself is also amazing and I loved the way the theme is incorporated. Only wish there was a way to know when the phone guy was lying, we know he lies but not really when (fine for this game jam theme, but in case you want to develop a full game it needs some kind of indication or something). But anyways, great game, great concept, had a ton of fun playing it!
Really fun and tense! I liked the phone mechanic a lot, and the heart rate system fits the game really well. Took me a moment to understand everything, but overall a really cool jam game! Could trigger some people, so a warning before the game is recommended. Good job on the game!
Really like the game. Everything looked polished and engaging. Nice visuals, atmosphere, audio design and settings. Only thing is I couldn't really understand the use for phone as it randomly told truth or lie so wasn't really useful or I didn't get the Idea. But overally it was a nice solid game. I would definitely play it again.
Awesome game! I love the stylistic choice of the game. Ngl the Sans voice kinda threw me off, but I still like it xD. My only comment on this is the gameplay. I think its really cool about choosing to trust or not trust the voice but I feel like its very random? Like there's no specific patterns or clues that I can use to deduce it (which I guess its kinda the point). I did notice that I can ask for how many rounds left in the chamber and the syringes which is quite interesting, but I would've loveddd to see more control over the outcome just by a tiny bit. (I think its basically saying skill issue on my part lol). Sounds were amazing and I love the intensity of the scene. I also love the details with the heart rate being the health! Overall, this was a stunning game but there's definitely some improvements that can be made to make it better! Great work!
The graphics are pretty good. As for the gameplay, I beat the game on my second try without ever quite figuring out some of the mechanics (I didn't play Buckshot Roulette).
At the end of the game, there was just a black screen with text, with no way to return to the menu or exit the game directly. I don't know if this is intended behavior
(The Sans voice got me crying. 😭
Really nice atmosphere and lovely artstyle, you created a really cool setting! Id love to see a full release :)
Pretty cool roulette type game! Im unluckiest man alive tough XD Maybe its because I did exact opposite of what the phone said lol. GG
I just played this game and really enjoyed its creative concept; I wish it success.







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