Very janky and short, but the story in the concept isn’t bad
Nik Nik
Creator of
Recent community posts
A really funny and chaotic game.
I feel the dialogue changes too quickly, and I didn’t always have time to read what the characters were saying. There were also two occasions when a piece of evidence got stuck in the table’s textures, and it was impossible to retrieve it.
Apart from that, I liked the fact that there are many small details and Easter eggs. And overall, the humour in the absurdity of what’s going on here is quite funny
The game feels rather unpolished. In terms of its mechanics, it’s quite interesting, but a lot of things are still unfinished.
Speaking purely in terms of gameplay, there is a lack of healing after battles. It doesn’t necessarily have to restore full HP; even a small amount of HP would help.
At the moment, completing the game largely depends on RNG – how many enemies you end up facing. One time you might face just 3 enemies at the start, whilst another time you might face 9 straight away.
Overall, I liked the gameplay concept, but I find it difficult to rate the game given that it’s unfinished
Also, I’m not sure if that’s how it’s supposed to work. I don't see 4 in a row
A very realistic game. I’ve read some other comments, and I’m not sure I can offer any new feedback; others have already set out quite clearly what could be improved.
On my personal note, I’d add that I liked the game’s concept. I got three different endings and encountered one bug that caused a soft lock (I’ve already posted a screenshot of the bug in the comments below)
I’ve already posted this on Discord, but I’ll repeat it here now.
I like it. Funny game, I love all these meta jokes. I came across a couple of bugs when transitioning to new scenes, but nothing too serious.
It's a shame there's no secret ending, when you return to previous scenes having unlocked jumping.
The game was a bit difficult in places, but for me it wasn't as difficult as some people say in the comments.
I also liked the fact that the "bad ending" is probably the best ending, but the developer deliberately called it "bad" to encourage the player to try the game again and, this time, fall into the developer's trap
This is pretty cool. I love the art style, the music and the more unique take on the theme. Even though it is short, the story is pretty wholesome.
I’ve also found a minor softlock bug. If you press Tab whilst in the menu, the options menu opens. After closing the options, the game doesn’t return to the menu, and you can’t control your character either.
I really like the concept, but the game is too difficult for me. There’s just too much to do, especially when you have several customers waiting at once.
Also, I ran into two different bugs that forced me to restart the game. The first bug: after a customer leaves, the player can get stuck in a chair and be unable to move. The second bug: if you press the interaction button to take food from a tray before the chef has brought it over, the game will freeze completely.
Despite all that, I enjoyed the game. I just wish the difficulty level were a little lower. Also, the art is nice, and the sounds of customers are pretty funny
NOOOOO, It is so short, I'm going to cry...
I find the game really funny, but it was WAY TO SHORT. Also I like how you got me on that last one. I saw right away that I needed to click the green button, but just to be safe, I decided to double-check. It still said to click the green button, so I closed the instruction window and quickly clicked where the green button was, BUT THERE WAS ALREADY A RED ONE.
Yooo, this is such a cool game. It’s got an interesting concept with the sanity mechanic. The variety of enemies and the ways in which the game tricks the player make it so much more interesting. I particularly liked the tutorial style, with its cheerful gloom
One of my favourite games I've found so far at this game jam
Goodness me, I was so scared when she wrote that she’d left a present for me in the forest. I was worried she’d do something to Dale and his axe. Thankfully, that character’s fine.
Joking aside, it’s a really good game. It gave me the same experience as a full-fledged short horror game. The only thing that slightly messed up the experience was that sometimes the game doesn’t realise I’m pointing the camera straight at the character:
And also, main character, are you dumb? Mate, just go and buy a camera already – you’ve already got $1,500
Apart from that, I liked the number of little details and jokes, which add to the atmosphere or lighten the tension at times. And I haven’t even started talking about the visual style yet – it really helps to create the game’s creepy atmosphere.
Overall, it’s a very good, solid game.
Also, just a small question: were some of the screenshots on the game’s page taken during earlier stages of development? Or have they been slightly altered on purpose?
I’m a fan of the art style of the comic at the start and the end of the game. I found it funny how you used a random real life photo with lots of blur for the background.
It’s an interesting take on the "Trust No One" theme. It’s a shame it’s so short, I liked it.
The only thing that bothered me was the pace of the comic at the end of the game. I could barely keep up with the text (well, English isn't my native language 😋). I’d have liked the game to wait for the player to tap the screen or press a button, before moving on to the next screen
Not so hidden (102 ratings 😅), but still a gem in my opinion Rate THE VERY FUN AND SUPER INTERESTING GAME by Antrulz for Brackeys Game Jam 2026.2 - itch.io
I really liked this game's atmosphere, both in terms of visuals and audio. The graphics seem to remind me of old, simple, abstract indie games, as if those from the early 2010s: simple shapes, mazes, electric-glowing spheres, and, most importantly, the UI design of the menu and in-game text. There's something about it all that's so special.
The visuals are also greatly enhanced by nice music in the menu and this ambient background music, which also has a similar abstract atmosphere. Perhaps, I might have liked to see a track with a little more depth in the in-game music, but the selected music also complements the atmosphere well.
Even though the game used ready-made assets, they were selected with good taste and vision/idea.
Now, as for the gameplay:
I’ve spotted a pattern in the incorrect paths, and can now get through the game without even interacting with the spheres. But I assume I can make use of this, and always know which sphere isn’t lying, and accept its help. I don’t quite understand the point of the "Follow" option tho, given that I can get there on my own, and nothing'll change.
So, I feel like the mechanics of interacting with the spheres and the trust system are quite interesting, but practically useless
I’ve tried clicking in different places. The button itself responds when clicked, but nothing happens.
Actually, I had a similar problem when buying items: the button animation was there, the sound was there, but the money wasn’t deducted and the item wasn’t purchased. But as I understood it, it wouldn’t let me make the purchase if I wouldn’t have enough money left for living expenses the following day
The stylisation is excellent. A lot of content, several endings, a complex resource management system. Overall a pretty solid game
I’d like to have more control over what happens in the game, apart from the ceremonies and levelling up passive skills. Also, once I’d allocated my routine points, I couldn’t change my choice. It was only when I replayed the game that I realised the "complete routine" button prevents you from allocating points. I’m not sure what this button is for at all.
Also when I tried to play it again, an error message popped up:

Perhaps it was a bad idea to try playing this at night before going to bed...
It’s a decent puzzle game; it made me think about solutions, read the clues carefully and rack my sleepy brains.
On the downside, the repetitive music gets on the nerves very quickly.
I’m curious to see how the story turns out in the end
It was a wonderful experience. I particularly enjoyed the number of little dialogue snippets that you can only unlock under certain conditions. On several occasions, what was happening in the game made me laugh, and I spent most of the game with a smile on my face.
The only thing is, scrolling the settings feels too slow, and I also struggled to get past the parkour section for a long time. Though that second one may just be a skill issue on my side.
Here is mine. I would greatly appreciate any feedback: /jam/brackeys-16/rate/4951785
Here is mine, 13 ratings right now. I would greatly appreciate any feedback: /jam/brackeys-16/rate/4951785
Here is mine. I would greatly appreciate any feedback: /jam/brackeys-16/rate/4951785


