Nice pixel art! But it is too hard for me. I lost and lost again. Wish it is not that hard at the beginning. Nice submission by the way! Good job!
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Who Let The Kenkus Out?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #417 | 3.417 | 3.417 |
| Gameplay | #509 | 3.167 | 3.167 |
| Overall | #677 | 3.125 | 3.125 |
| Theme | #758 | 3.250 | 3.250 |
| Visuals | #781 | 3.250 | 3.250 |
| Audio | #856 | 2.833 | 2.833 |
| Innovation | #878 | 2.833 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game has a built in mechanic that turns the people you were meant to 'aid' into formidable foes. There isn't a tell you can count on, which may lead to your demise if you arent quick. On the that battlefield, who, really, can you trust ?
What code and assets did you not make from scratch during the jam (if any)?
Majority of the assets used were from a few different websites that provide free licenses to use. All game coding and logic as well as implementation was done by our team.
How many people worked on the game?2



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