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How does the game fit the theme?
Thematically the game is about backstabbing nobles at a gala, fitting the theme of "trust no one" with a helping of deception. The gameplay mechanics encourage the player to use underhanded tricks to win and the opponent's true natures are revealed as rounds progress.
What code and assets did you not make from scratch during the jam (if any)?
Utilizes Godot Simple Card Pile framework in C# (MIT License)
How many people worked on the game?4
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Comments
Super lovely game, the art is also catchy. Amazing work!
I would absolutely love to play your game! please consider a web build or a mac build :(
Once uploads are unlocked again we can definitely whip up a mac build :)
OMG the art is so adorably cute!! Love how it meshes with the overall experience
This game is so cute!
Hey! I love this game so much!!! Beautiful art, props to the artist for all the cool art and card art, super awesome, love your art style!!
The sound design is super cool too, Bardington second phase has gotta to be my favourite, electric guitar riff with every attack is exactly my type of fantasy hahaha
Yaaa guitar riffs + fantasy baybeee!!! <3
The art style in this one is super nice. All of the cards look really really nice. Excellent job! Kind of a fun little card game.
Nice art style, and interesting gameplay. I think the AI needs to be a little smarter to apply a bit more pressure to the player lol, I was only ever hit by 1 attack. Also, never forget to add a quit button!!!
Thank youuu!! Yah we prioritized getting in 3 different battles over deeper CPU development (to showcase the work of our amazing artist), but agreed! Also would be cool to have this multiplayer!
Really love the art style! it pulls the game together nicely. It was short but sweet; well done!
Nice and beautiful! Colors palitra is cozy. Really good job! Enjoyed some meme references
The Game looks really nice. I didnt see all the combat features from the pictures but still really good and fun
yaaaa we’re trying to get that in but ran out of time😭. We got a little to ambitious and ran into one too may roadblocks #gamejam… thanks for playing, glad you still had fun!!
Update, the content features have been patched in!
I enjoyed it! The sound effects and visual style are very good!
really appreciate it!! Thanks for playing
First off, Jam projects that are download only never get alot of reviews, people just don't download that much and wanted to tell you as a heads up especially since it activated my anti virus meaning ill probably be the only brave soul to play you game during this jam. The art is good i like the hand drawn feel however there's no highlights or indicator of what i can click on so i had no idea what i could interact with which caused some confusion, but it's not bad good job, i liked the way the card game plays
Yaa for sure but thank you for your trust and courage!! We were trying out Godot C# which doesn’t currently have web export unfortunately. But thanks for going through the extra hoop and providing the feedback. Definitely ran out of time to do some of those QoL things like highlighting but totally agree.
Love the simple cartoony hand-drawn art style! It might have been nice to have some kind of tutorial in the game, but I was able to mostly figure it out from reading the game page and experimenting, although some of the details still escaped me. Seems like a well-thought-out core gameplay loop even though the learning curve was a little tricky. Great work!
Thank you so much! The tutorial was a “should have” that we couldn’t find the time for but totally agree!
Update: tutorial is in!