Creative idea! I hope I did not assign any Jira tasks to some poor guy while I was playing on advanced level haha
aeris29
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A member registered Feb 10, 2026
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Interesting idea and setting, idk why adding 2 additional control buttons brought me such different fill of classic game. The only weird thing - enemy spawn either so random, or this is as designed, but in 1st minute I met the only one enemy (and it went away of my view and I missed him again for ~30 seconds haha)
Thanks man!
Im quite surprised about hard level because it was initial game setup when I was developing it and on laptop it was almost unplayable after 30 sec, so I had to downscale some constants and easier lvls were born; but you highlighted a strong design issue about just staying and shooting, If i will decide to work on the game further I should really brainstorm about it
False Alarm: No Missiles Please! jam comments · Posted in False Alarm: No Missiles Please! jam comments



