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aeris29

79
Posts
1
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A member registered Feb 10, 2026

Creator of

Recent community posts

Creative idea! I hope I did not assign any Jira tasks to some poor guy while I was playing on advanced level haha

The game is challenging enough to control, but the cat's movements are fun, and the loop is simple and quite engaging, got positive NES vibes from the visuals and sound design!

Attractive speedrun-challenging gamplay and cool usage of sound; really tried to pass it on permanent max speed, but either my timings was too bad, or it is just impossible and usage of breaks are strongly required, anyway Im gonna try more

Thanks man!

I agree, the balance is a bit sloppy; the code which should force barrels appear on the edges already exists, but does not work because of bug I found too late

Despite it is quite heavy for small game (guess it ts because of engine) game is smooth and nice to play, good job!

Thank you, comrade!

I liked it - it's not often I come across visuals that don't hurt my eyes at high speeds, also nice solution with camera zoom on acceleration! Very well done!

Enjoying and easy to understand core loop, I liked the approach of such dynamic start w/o any briefing etc.

Nice and dynamic gameplay, I like such tiny good decisions like ricochet from walls instead e.g. full stop/gameover! Sound and visual are also good, but sometimes arena looks a bit empty (though on high speed it is not very noticeable)

I like how it looks and sounds, 'damaging trail' is really interesting game mechanic at all (e.g. Blazing trail of Diablo's sorceress or fireflight of Dota's batrider) but when I can crazy fly across the arena with mouse swinging it is especially funny! Nice job!

Thank you! 

I'm keep thinking it might look better (as it was in my head lol), but it turned out the way it did

Enjoyed this little journey of the little red guy, using dash to get rid of the blue guys by some reasons not always work smooth (like "Did I miss? or it just had no effect?"), but mostly worked nice!

Thank you for the feedback!

Honestly, I feel like tons of problem aren't just with the presentation haha

Thank you! Yea, there was an idea to make strong contrast between slow Kirov and fast soldier who collect some stuff in panic, but something went wrong haha

Simple and nice scroller, sometimes randomly gives a lot of shrimps which speeds up even ignoring trash collision, but the challenge to reach max speed or do not see shark on screen is good-felt!

Thanks for play, Tovarisch!

Wow, this fun, I really tried not to collide with anything until ball got just DAMN HUGE and I realized that I can just smash poor obstacles (but did not understand why my ball was destroyed in some moment). Nice job!

Well, It took a lot of time to create a ship that wouldn't fall apart on its own at the very beginning (even though this looks pretty funny). But the game looks big for such short time of development, GJ!

Good and simple gameplay, love idea that 'up' bonus is placed somewhere on arena and picker menu is not just occurs on the middle of the screen; however yes, lifesteal bonus seems quite overpowered

The guy with wrecking ball has very fun mechanics! With the second one, I had trouble understanding whether I was the one doing damage or the damage was being done to me, and it was difficult to navigate the rather large amount of information on the screen

Interesting idea and setting, idk why adding 2 additional control buttons brought me such different fill of classic game. The only weird thing - enemy spawn either so random, or this is as designed, but in 1st minute I met the only one enemy (and it went away of my view and I missed him again for ~30 seconds haha)

Nice game and very charming visual! You did really big job!

Thanks a lot for playing and feedback! 
Honestly sounds are mocks which did not finally replaced with real ones because of my bad time management haha

Solved 2x2 after a few time (thanks Yousurname for comments); for higher diffs had to call Yakov Perelman. Really cool puzzle and env (nice of you to add such calming music)!

It is really beautiful! Looks simple, but it definitely has style! Im enjoyed gameplay and this movement physics 

Thanks man!

Im quite surprised about hard level because it was initial game setup when I was developing it and on laptop it was almost unplayable after 30 sec, so I had to downscale some constants and easier lvls were born; but you highlighted a strong design issue about just staying and shooting, If i will decide to work on the game further I should really brainstorm about it

Thanks a lot for feedback and your time to play and rate!

Fun and creative! I really like this art style and drawing itself, very nice job!
(browser version did not want to run on ffox/chrome though there were no any error logs)

Thank you!

Honestly it took a time to understand what I have to do. But puzzles were creative anyway; cute character btw

Satisfying gameplay - very easy to understand w/o any words, that is cool, and also good sound - these footsteps and echo sounded ominously and did atmosphere!

TY a lot for playing and such feedback! Dashing mechanic is my favorite, I even thought make shooting as time-limited gift. Yea collecting a big 'airbag' of seconds IMHO kills some emotions, had no time to think about how to balance it better sadly 

Thank you! Looks like we both love 'shooting with countdown' haha

Really enjoyed shooting with shotgun! And funny that despite of kills, game does not look much brutal. And also quite interesting balance of having possibility to dodge bullets on reflexes and big incoming dmg from enemies

Thanks for your time and feedback! Yep especially  on hard diff level to be precise is critical!

The gameplay + music + visuals evoke funny mixed feelings of panic (in moments of alarm) and non-seriousness (may General Kitty Paws forgive me) of what is happening; in total very nice and unusual remembering game!

Literally me on my drum lessons ahh. I like it! Good job!

Wow, you re-invented tetris and did it really cool! I cannot even say what I liked more - every game part looks awesome for me (despite a  little ear damage I got from too loud sound on start haha)

Thanks a lot for playing and feedback!

Well that was cool and hard haha. Sometimes in early levels it possible to just avoid a few obstacles and connect points along the screen borders, for example; but the next levels especially with moving objects were really tough, I had even take more sensitive mouse. Nice game!