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A jam submission

Customer's Always WrongView game page

Why won't these customers figure out what they want to eat?
Submitted by 2q539 — 2 hours, 7 minutes before the deadline
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Customer's Always Wrong's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#244.0834.083
Gameplay#833.7503.750
Audio#1013.7503.750
Overall#1163.7363.736
Visuals#2194.0834.083
Theme#5433.5003.500
Enjoyment#5793.2503.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Trust no one's orders, the customer is always wrong

What code and assets did you not make from scratch during the jam (if any)?
Dialogue Manager in Godot

How many people worked on the game?
5

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Comments

Submitted

This game is cool, and tough.

It seems like the difficulty is really rng dependent, and maybe tuned a little difficult especially for new players. Overall, great effort. 

Submitted

I really like the concept, but the game is too difficult for me. There’s just too much to do, especially when you have several customers waiting at once.

Also, I ran into two different bugs that forced me to restart the game. The first bug: after a customer leaves, the player can get stuck in a chair and be unable to move. The second bug: if you press the interaction button to take food from a tray before the chef has brought it over, the game will freeze completely.

Despite all that, I enjoyed the game. I just wish the difficulty level were a little lower. Also, the art is nice, and the sounds of customers are pretty funny

Submitted

Can't believe I made it to the end😅🤣 It's a bit unbalanced. E.g., one of the times I played the first turn, it was all sloths, while others (also in the first turn) were a lot harder. It still was a very fun concept, and I'd like to see it further developed. I'd like a chiller version, though, personally, so I could enjoy more the "deciphering what the clients want" part. Or at least a softer difficulty curve so that there's time to get familiar with the plates before it starts getting too fast.


Tiny bug report: when a bear customer left while I had their order open, I got locked, not being able to move or interact anymore. I tested it, and it's happening every time, also with the rest of the customers.

Submitted

Really cool game! 

Submitted

I liked it. Only thing is slow down the rate of entry.

Submitted

Great concept! The art is cute and the gameplay is engaging. My only thing would be to slow down the rate the customers enter, at least at the beginning. Just kind of ramp up the pace over time. But that's a small personal thing. Overall, great job!

Submitted

Very similar to what my team came up with, i like the concept alot, would love to see some highlights or ways to see when are close enough to interact with the customers. Not bad! (ノ^ヮ^)ノ*:・゚✧

Submitted

A very unique spinoff to a time management game! I have a memory of a goldfish though, Really fun!

Submitted

cool idea and a nice atmosphere! im very bad at this game lol

Submitted

This was really fun! Enjoyed the art and the management aspect of the game :DD

Submitted

Stressful fun!

Submitted

A bit routine, but a nice variation of a plating/serving game. Good job, guys!