I'm interested to know how you programmed the NPC, can you contact me?
tg/discord - @ciretrus
Now that I've read the description and played the game, here's my take. The concept is neat - tracking the characters and deducing the killer is a solid mechanic, and it fits the theme well. However, the pacing feels sluggish and you start yawning after a while, especially during the long waits while everyone finishes eating. Visuals could also use a bit more love: the little characters are nice, but it’d be great if the background matched the quality of the cover art. Good job overall
I'm really glad you didn't hold back and gave honest feedback - I love comments like that! In my defense, though, the theme was 'Trust No One', which doesn't necessarily mean lies. The theme kicks in when 50 chests are flying across your screen at high speed, making it physically impossible to track them, so you can't truly trust a single one 100%. I did think about doing a level-based progression, but decided to stick with the shop and items instead, as balancing linear levels to be neither too hard nor too boring for a jam would've been really tricky. This way, you can just craft whatever build you want at your own pace. Either way, thanks a lot for playing and leaving a review!