Now that I've read the description and played the game, here's my take. The concept is neat - tracking the characters and deducing the killer is a solid mechanic, and it fits the theme well. However, the pacing feels sluggish and you start yawning after a while, especially during the long waits while everyone finishes eating. Visuals could also use a bit more love: the little characters are nice, but it’d be great if the background matched the quality of the cover art. Good job overall
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Hey Ciretrus,
Thank you for revisiting the game and taking the time for further feedback!
I totally agree with your points, we slightly overscoped the game a bit for the time we had, especially the art and UI fell short this time.
And considering the resolution phase, it was the junky last-day solution to slap on a lot of timers.
Great to hear, that you liked the overall concept and core mechanics, even if a lot of polish and playtesting was missing.
Again thank you for playing!