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Hey Ciretrus,

sorry to hear that missing details in the tutorial text caused you trouble. The text was a last minute addition, but i think we missed a line that for every guest a food must be provided. I'll add that detail to the description asap.

Thanks for the feedback and your playtime!

Now that I've read the description and played the game, here's my take. The concept is neat - tracking the characters and deducing the killer is a solid mechanic, and it fits the theme well. However, the pacing feels sluggish and you start yawning after a while, especially during the long waits while everyone finishes eating. Visuals could also use a bit more love: the little characters are nice, but it’d be great if the background matched the quality of the cover art. Good job overall

Hey Ciretrus,

Thank you for revisiting the game and taking the time for further feedback! 

I totally agree with your points, we slightly overscoped the game a bit for the time we had, especially the art and UI fell short this time. 

And considering the resolution phase, it was the junky last-day solution to slap on a lot of timers.

Great to hear, that you liked the overall concept and core mechanics, even if a lot of polish and playtesting was missing.

Again thank you for playing!