Hey Ciretrus,
Thank you for revisiting the game and taking the time for further feedback!
I totally agree with your points, we slightly overscoped the game a bit for the time we had, especially the art and UI fell short this time.
And considering the resolution phase, it was the junky last-day solution to slap on a lot of timers.
Great to hear, that you liked the overall concept and core mechanics, even if a lot of polish and playtesting was missing.
Again thank you for playing!