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Hey Ciretrus,

Thank you for revisiting the game and taking the time for further feedback! 

I totally agree with your points, we slightly overscoped the game a bit for the time we had, especially the art and UI fell short this time. 

And considering the resolution phase, it was the junky last-day solution to slap on a lot of timers.

Great to hear, that you liked the overall concept and core mechanics, even if a lot of polish and playtesting was missing.

Again thank you for playing!