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stoogebag

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A member registered Feb 07, 2014 · View creator page →

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Well done. These kind of gag games can be annoying/frustrating, so it's hard to find a balance. I think you did a great job with that. 

The look is simple but cohesive, everything is polished and consistent.

Small notes:

- Highlight was the boulder double fakeout. 

- The best mechanic/stage from a pure gameplay perspective was the moving spikes, that was a genuinely very fun platforming challenge beyond being a 'trick'.

- I think the 'mirror' stage might have been better if the mirrored platforms were totally invisible.

Good job. Obviously the game is pretty limited, but basically everything you made works and is polished enough, which is reasonably rare in a game jam. :)

He didn't say there were toilets in the bathroom. The well-constructed, private cubicles are clearly how bathrooms are made in this culture. Therefore, the man is trustworthy and the game does not fit the theme. 0/10

Great job in a short time frame. Perfect length for a jam submission.

Small things I appreciated:

- restarting was fast and polished

- characters animated in very well-tuned subtle ways

- the logic puzzle was nontrivial

Very minor gripes:

- click hitbox on the levers is a bit small

- physics and blockpushing especially is a tiny bit floaty for my taste

SPOILERS:

If it's true that I missed a mega secret ending and there are really 10 levels, then I wish there was a level select or a way to retry without having to go back through the prior levels.

If it's a lie that I missed a mega secret ending, congratulations, you absolutely pranked me. On the other hand, it took me about 2 full minutes to realise that (interesting that I assumed the 'level count' was somehow immune from the 'lies' theme), and I admit it made my experience with the ending a negative one, since I assumed there was a problem with the game. 

I know you 'lied' in the controls and so that should have tipped me off to the possibility, but subconsciously I viewed the level count as 'outside' the game and therefore immune from lies. It makes me wonder if it would have been useful for this case and in general to give the rules/level count stuff more 'character', IE have it be presented by a 'character'. 

Oh dear, that's me...

(1 edit)

Very nice, very polished and really well paced. Kept offering new things as you go. Great job.

SPOILERS:

If it's true that I missed a mega secret ending and there are really 10 levels, then I wish there was a level select or a way to retry without having to go back through the prior levels.

If it's a lie that I missed a mega secret ending, congratulations, you absolutely pranked me. On the other hand, it took me about 2 full minutes to realise that (interesting that I assumed the 'level count' was somehow immune from the 'lies' theme), and I admit it made my experience with the ending a negative one, since I assumed there was a problem with the game.