Here's mine: /jam/brackeys-16/rate/4950447
met4l_h4ven
Creator of
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I did it for Lopezita! Here's mine in return: /jam/brackeys-16/rate/4950447
Simple but extremely fun! An absolute hidden gem. As you could probably tell, I had a great time. The balance between avoiding and defeating enemies while also keeping an eye on your teammates was well done and neither really overpowered the other. Don't have much to say other than... what I've already said. Great job!
I enjoyed it! I like the flashlight was cool and the dark and stormy night is always a fit for a murder mystery. The world was very well decorated too with wonderful artwork. Some small critique is that some of the text seemed to bug out a bit when talking to characters. Some of the sprites overlapped and in one of the houses (the first one on the right of the entrance path I believe) seemed to have something going on that made the floor start bugging out. Other than that, I had a nice time and I think y'all have a solid concept here. Good job!
Rated and commented. Great concept! A good murder mystery is always a solid.
Here's mine in turn: /jam/brackeys-16/rate/4950447
A fun game and interesting concept! There was a bit of awkward snapping with the camera and I occasionally had trouble on the stairs, but that was mostly it. That and the "press enter" notif during the dialogue was really small, so it was difficult to see. That's most of my critique though. It's always a pleasure to see a 3D game out and about and I really like the concept and visuals. Good job!
Love the art style! It really helped promote the overall atmosphere of the game! A small critique is that it took me a bit to understand what exactly was going on in the beginning, even with that page of brief explanations. I was able to parse it out thanks to the main page, but it might be better to have a bit more clarification as to what exactly is going on in the main game itself. Also, idk if it was just something on my end, but the edges of the screen were cut off. This extended into the fullscreen mode as well. It was minor, but the cropping cut off half of the words in the bottom left corner during the shop screen. Might want to look into that as well. But those are minor things that didn't really detract from my overall enjoyment of the game. It was engaging and the atmosphere was incredible. Great job!
If you're a fan of minesweeper games, I definitely recommend CONTAMINATED, an absolute hidden gem. They also need 4 more ratings to hit the quota, so it couldn't hurt to try it out
Wow! That was genuinely a lot of fun! Admittedly, I'm a sucker for minesweeper-esque games, but this is a hidden gem. I think the art and the style are insanely great, I love the challenge and the shifting rules. The timer adds a nice incentive to go faster, which helps accentuate the rules mechanic. Overall great job! This is a hidden gem
I left a comment on the main rating page giving my honest feedback. Y'all've got something unique going on and I respect that.
Here's my game in turn: /jam/brackeys-16/rate/4950447
This is a really unique take on the prompt! It took me a while to figure out the whole hunger mechanic, which I personally feel is a bit too tedious. It goes down really quickly and if you get focused in on the main mechanic and the other two bars, it can quickly become a hinderance. Which, I mean, in some cases is good, but it can get frustrating rather fast. And the food doesn't really help, because in the time you got out of the shop, a good chunk (depending on which food you got) is already gone. My genuine recommendation would be to slow down the rate at which the hunger decreases so there's a bit more leniency and/or buff the food a bit more. But then again, that's a personal opinion. I think the fighting mechanic is solid, and I like the style of the world. Overall, an interesting and unique concept that I think has a lot of potential!
You have a really good concept on your hands! I left a comment and a review.
Here's my game in turn: /jam/brackeys-16/rate/4950447
It was good. I like the shifting rule concept and the switching platforms. I had some difficulty learning the controls at first, but I gradually got the hang of it after a while. The quick strobe effect on some of the assets made the platforms hard to look at, and there were a couple platforms and moments where my character would snag on the edge and briefly stick. But really, it's a good concept and it'd be interesting to see where you take it, if you consider going forward with it.
You have a really good dame concept. Absolutely solid and a lot of fun! Here's mine in return /jam/brackeys-16/rate/4950447
I'm still under the quota, so if you could rate mine /jam/brackeys-16/rate/4950447
Here's mine /jam/brackeys-16/rate/4950447
I'll have to check out yours in the morning

