They think we just groom each other for fleas and fight over the ripest fruits. They look down on us, locked away in their angular stone boxes, proud of their machines and dead signs on white paper. But today… today I looked where they look every day, noticing nothing but their own reflection.
I looked into this cup. There, at the very bottom, among the swirling tea leaves, time slowed its pace. The dark moisture pushed apart the edges of the clay, turning into a bottomless well. I saw how stars are born and die in this little puddle. Each tea leaf is a world.
One falls to the bottom—and a civilization fades into oblivion. Another rises to the warmth of the surface—and life blossoms.
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How does the game fit the theme?
The game is about a nighttime security guard monkey who's job actually is to suspect other individuals. Along the way, the protagonist encounters individuals whom they may or may not trust. At the same time, the protagonist's perception cannot be relied upon. Hallucinations and perception breaks make the protagonist's own judgement unreliable.
What code and assets did you not make from scratch during the jam (if any)?
We used two open tracks from Kevin MacLeod and the instrumental backing track of the Ghostbusters song, but it is remixed to the point of being unrecognizable. We also used a CIS song called "Kakao Kakao", but it is remixed aswell. The boiling kettle sound and textures were taken from open sources. Everything else is original.
How many people worked on the game?4






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