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Vengeful Duck

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A member registered Sep 05, 2024 · View creator page →

Creator of

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This was a lovely game through and through. I think the art style was fantastic,  being some of the best in jam. The story is also suprisingly heartfelt depending on the given ending. The only bug/issue I found, was some of the ending text flew by too fast to read it, but that was the only thing.

What a fantastic game, loved Will or not.

Fantastic game man. I think the game could be expanded into a full release.  I was though a little  confused when I got 70k from the nerd and 10k from the rest and I did not get the quota. 

Good Job!

This was a well made game through and through. The tension was excellently made, with the game becoming almost a puzzle game at the near end. The art style was fantastic. Really well made characters, with most being unsettling. The game reminds me of buckshot roulette.

Dont wanna spoil the game if you havent played yet.  

Please continue making games! 

Played your game!

The WR system is broken, so uhh - ignore that.

I loved this little game. There has been a lot of fantastic games in this jam and this is another one of them. 

I really enjoyed the aspects of the buttons just being complete annoyances in the best way, and the different dialouge you get when restarting is so funny. You also catch on how to play the game quite fast. I can't say anymore without spoiling the game, just know:

THE VERY FUN AND INTERESTING GAME is pretty damn fun. Now excuse me while bribe my play button.

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Played your game! My high score is 2432 on Homunculus btw.

Hands down, this has to be the most fun I've had with a game for a good while. I think every aspect is near perfection tbh.

Graphics: I love the design of the Homunculuses a lot, they are pretty weird. Like you collect these fat toads toxins and, thats my profit? Love it. The details, are also so nice, you might even say juiced up... Bad pun, sorry. The menu and buttons are so well done, with the title letters changing sizes to the buttons reaction to hovering on them. I laughed when I saw some of the names of the Homunculuses, Ligma and Anklebiter being my favorites. 

I also loved the modeling of the room and the area. I have no idea what kind of setting this game is in, but it works flawlessly. Having the player have teleconesis instead of the usual "carrying" system is such a cool detail.

Gameplay: The game continues to shine in this aspect. It feels almost like an incremental game. It started a little confusing, but I quickly caught on how to play the game. I laughed so hard when one of the Humonculuses died so I turned it into organic charcoal. In rearview, that was a little dark.... I then fed the organic charcoal to another one of the Homunculi, they then proceeded to escape. Montiering the stimulation of the Homunculi with the different items felt a little like risk it for the biscuit. We have the usual suspects: Digging out, becoming smart enough to lockpick a door and calling for help to a UFO which picks them up so you have to burn the radio. Just the usual.

This has to be also one of the most funny games in the jam. The humour was spot on. The attention to detail was insane. The graphics were really well made and the game was fun as hell. 

PLEASE CONTINUE MAKING GAMES 🙏🙏!!!

Played your game!

So long, dr Ackroyd is a fantastic point and click game. The visuals are through the roof, and is probably one of the best in the jam. The puzzles are quite complicated in my opinion, in a good way. I'm really bad at puzzles, even some of the Zelda dungeons are too much for me lol. The story is also very well thought out, and the atmosphere is spot on, with the music complementing it nicely.

Again, I can't say too much as I'm really bad puzzles. Fantastic entry, you manageed to do quite a bit in 1 week!

Also bonus points for the thumbnail!

Thanks! 

Yo I forgot to add, please submit your games sooner bruh💀. 6 seconds is cutting it close.

Played your game!!

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This has to be one of my favorite entries from the game jam, hands down. You nailed it. The atmosphere was through the roof, with the theme fantastically executed. And the trust no one theme was very well incorperated, as anyone of your customers could be lying. The gameplay is just so fun, I find myself coming back and wanting to do another run. I found no bugs, but the rotation system was a little hard to control.

Fantastic entry, please continue making games!

Trust me, its a animal friendly restaurant.

There a tutorial in the menu, you can very easily miss it lol. Thanks a lot for playing my game!

Thanks a lot!

I should have made the tutorial more clear and maybe add a walkthrough tutorial, but oh well.  

Thanks a lot for playing and feedback!

Valid.

Thanks! - The tutorial, is pretty easy to miss. I should have made it a little more obvious. Glad you enjoyed it!

Thanks!

LOL

Nice game!

Frequency Of Doubt is a short, but well done game. The concept is well executed, with little bugs. And the 3D models were made quite well. The gameplay of looking through your hideout was pretty enjoyable, with you needing to look at the objects around you to figure out who is lying. 

My one critique would be the text flies by too fast, but you manage to catch on after the first message.

While not many point this out, your thumbnail is well done!


All in all, a great jam submission.

Reviewed your game :)

Played your game!

This is a very well made game through and through. The graphics are charming, while still providing visual clarity. And the puzzles are complex and well thought out. I'm kinda bad at escape rooms and puzzles, so uhh I didn't get very far.  I will be returning to this game, when my brain starts working again. 

When working on the part two, maybe add a tutorial or some parts to explain what kind of puzzles the game has/uses. But its not a necessary. 

I think this is a really good puzzle/escape room game, I'm just, really bad at puzzle/escape room games.

Keep up the good work!

Reviewed your game!

This is probably the best detective game I've played in a bit. I love the fact you have no idea who is telling the truth, as it just makes it so much more real. The note pad is also such a good detail, as it allowed the player just that much more freedom. The graphics were also really well handled, with the static and art style. There was also no bugs to be found in sight. I have no complaints at all. Everything was just in the right place.

Finished your game!

Nice little game. The concept is quite interesting, interogating the different doors is pretty nice. One thing I noticed was I had some trouble telling whether a door was lying or not, so a few times it seemed a little random.  Besides that, I had quite great fun playing TRUST. The visuals looked very nice and opening doors felt rewarding, good job!

Finished your game!

This is a very fun game. The concept is nice, and simple to understand. Having to deduce who is the doppelganger in each level is a pretty fun concept! The mushrooms are well named, as they are truly; a little annoying. I thought the art style was also really well done, and the gameplay is quite enjoyable. I found no bugs during the game.

Well done! 

Thanks!

Tysm for playing my game. I did think about adding a upgrade system, but scrapped it due to the deadline. - You can make money by giving the food the customers ask for while they are in your kitchen.

Played your game!

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Just played your game! The management system is quite well put together. The game also seemed bug free for the most part. You could not seem to change your allocation/routine. I had no idea what I was doing, and got to week 71 before I decided to stop. Every ten weeks a death would happen, which overtime became tedious. I wish there was more dialogue between the characters. 

A feature where you roam the town would be cool.

Still what you made is quite impressive in this short amount of time.

Good job!

Played your game!

After playing your game I must say, I cannot seem to comprehend how one could even begin to make a game like this. Its genuinely mind boggling. However, one has only so much time to invest in a game during a jam, and it seems to require more time than I have. It looks as if you are continuing development, and the first thing I would recommend you to do; is add an in depth tutorial. I tried, and I could not understand the game mechanics at all.

Its a interesting game, and has a lot of potential.

Thank you so much for playing my game :). Just finished yours!

Just played your game, and it was very interesting.

If you have not yet played the game :

SPOILERS!!!!!

The story was interesting, and rather well thought out. The execution could use some work, but still well done. Over time, you started to sense in a way none of the people you talked to seemed, guilty. The finale, was unsettling in the best way. The idea of a detective that is the killer, but has no idea is so strange and bizarre. Like Dexter if Dexter Morgan had no idea what he was doing. While the story was very interesting, the gameplay could use some polishing. The music was also very well done! I found no bugs in particular, there seemed to be a rouge pixel above the player when walking which caused the player to be centered wrongly. It also seemed you did not need to talk to everybody to get the ending, so I don't know if thats intentional.  It also seemed when pressing J in the menu, you could open the note book. 

I enjoyed your game quite a bit, and I truly would love to see more development on this game. And to who ever made the thumbnail, it looks very nice, good job!