The visuals and the concept was unique and interesting! It's like don't press the button combining with the trust mechanics.
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How does the game fit the theme?
You can't trust your opponent for not pressing the button. If you don't press you both win. If any of you press the button, the person wins....
What code and assets did you not make from scratch during the jam (if any)?
We used photobashing on almost every asset. We just photoshopped and edited all assets. No AI
How many people worked on the game?3
Comments
Really cool game with nice artstyle. I'd love to play this in the future if you develop it further. Good job! :)
Cool game! I was a bit confused as to why I lost the first time (I never knew what the quota was, so couldn't try to reach it); I went back to see the intro again & couldn't find anything to do with the quota, so that was weird. Apart from that - very creepy characters & music to match, with a fun take on the theme! Congratulations!❤️
Quite the visuals and sound selection. Really added to the experience.
Very creepy art I love it. The effect with the moving eyes was super unsettling
The art style is amazing, and together with the sounds, the creepy atmosphere is really well done. It's a nice twist on the theme very original and interesting. I think there's a lot of potential here.
The art style is very creepy. Curious how you animated the sprites for the characters. The music and sound effects do such an excellent job of adding to the tense atmosphere. I wa a bit confused at the objective of the game, and what the button meant. It was a really interesting concept and well executed! Great work!
Genuinely an amazing game. 5 stars on everything! I can't believe you made this in a week, hope that you can expand this into a full game.
I like the design and the concept, it’s different and mysterious. The interface could perhaps be improved, but it’s a unique format that’s fun to play.
I really love the slightly creepy direction of the characters and the overall art style.
In my opinion, it's missing some visual feedback for clickable buttons and items (I actually hit a bug where some buttons had no text). Gameplay-wise, I might have lowered the timers waiting 10 seconds for each round feels a bit long right now.
Great job!
Wow, this game is seriously impressive, both in terms of its design and its soundtrack. An excellent game, honestly. At first, I was a little confused and lost several times, but eventually I got the hang of it. Definitely one of the most interesting games I’ve played





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