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A jam submission

Who Killed Caquitto?View game page

A murder mystery game, where you can't trust anybody.
Submitted by Peyvand Quanchi, Mehh_1, emorium, Pikon, Makii, Caquitto Plasma — 48 minutes, 17 seconds before the deadline
Rated by 44 people so far
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Who Killed Caquitto?'s itch.io page

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How does the game fit the theme?
This is a murder mystery game, where you, as a detective, have to talk to different people, search for clues and confront the suspects if needed in order to solve the case.
Although suspects help you with the case, but every people has something to hide. So, don't forget rule: Trust No One

What code and assets did you not make from scratch during the jam (if any)?
1.Pixelart Interior Top-Down RPG Asset Pack v2 by zedpxl:
https://zedpxl.itch.io/pixelart-interior-top-down-rpg-asset-pack
2.Instrument and More by LullabyJazz:
https://lullabyjazz.itch.io/instrument-and-more
3.PP Furniture Pack (Pixel Plains Exp) by N2, SnowHex:
https://nandoopx.itch.io/pp-interior-and-houses-pack-pixel-plains-exp

How many people worked on the game?
6

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted

I cannot believe how much dialogue and story you all were able to fit into just a week! Great work on that. I think the plot twist at the end was really cool, and I enjoyed following the story. I will say, there seemed to be a good handful of sprites that had pixel filtering setup in a way that made the sprites seem blurry, and overall took away from the visual cohesiveness of the world. That's a small thing though. Overall I think this is a really cool game. Well done!

Submitted (1 edit)

Veeery sneaky. I likey. A couple of things. I'm sorry in advanced if anyone else has pointed some of these things out already:


First off, the mixels did drive me crazy. Mixels being a term for when you mix pixel resolutions. The characters were built out of small and large pixels for instance. Also some assets, like Peter, were blurry and some werent. Likely a nearest neighbor filter thing not being assigned right? 

Also the dialogue trees. Note I am not a writer, but it feels like a lot of asking a question, to not get a real answer, and repeat that 4 or 5 times until you get some more interesting information. I know thats probably more realistic, but when most of the text in the game is short 6 word long ways of saying it wasn't me or I dont know or are you sure? It can get a little grating after awhile.

THAT SAID, I did really like the concept and the twist. I actually had suspicions early on but then forgot about it then had a big smile on my face at the end. It's something that also only kind of hits the way it does because this was a video game and not like a book or a movie. So the story experience I feel like did work, which was awesome! What is here is really good but there just needs to be more polish when it comes to how it's put together. This is really cool, and I hope y'all make more stuff like this.  Great job!

Submitted(+2)

Very solid detective game, got me hooked right into the case. The music was good but the loops were a bit short which could get a little annoying at times while trying to read. Really good story!

Developer(+1)

Hi, thank you for playing and sharing feedback. I was the writer.

Developer

Thanks for playing! Y'know, I tried to make good music for all rooms to always keep a fitting atmosphere into the gameplay. But making that many songs to be long was a nearly impossible thing to do in only a week. But I still appreciate the feedback, and if we ever turn this game into a bigger project, I hope you enjoy the remade soundtrack :D

Submitted(+1)

Nice game, dialogue is abit long but interesting.

Developer

Hi, thank you for playing and sharing feedback. I was the writer.

Submitted(+1)

I can see the effort being put into the dialogues (which has the most polish, with the stops, tension, and interconnected options), as well as the various in-house designs with matching vibes and bg music. Storyline is well-written, but I feel the ending is quite lack-luster and with no foreshadowing. The good point is that there is no text-wall except for the journal, but, most of the game just revolves around reading and picking dialogues which gives it more of a visual novel vibe. The streets scene could have some signs to know what building is what.

I enjoyed the game overall, though I got tired of reading at the guy's house with the recorder so I just picked the first dialogue option.

Developer

Hi, thank you for playing and sharing feedback. I was the writer. 

Submitted(+1)

Your game is very exquisite.

Developer

Hi, thank you for playing and sharing feedback. I was the writer.

Submitted(+1)

Nice game but I find some of the dialogues are long...

Developer

Hi, thank you for playing and sharing feedback. I was the writer.

Submitted(+1)

Liked the game, nice visuals and well, very good story. Still i belive some dialogues are a bit too long sometimes, and gameplay could be a little more interesting. Very nice game!! 

Developer(+1)

Hi, thank you for playing and sharing feedback. I was the writer.

(+1)

Interesting game and a great plot twist, as it should be in these kinds of games. Some kind of better indicators of what is what would have been good when trying to find next spot to go, but wasn't a huge blocker.
Good job!

Developer

Thank you for playing and sharing feedback. I was the writer.

Submitted(+1)

Just played your game, and it was very interesting.

If you have not yet played the game :

SPOILERS!!!!!

The story was interesting, and rather well thought out. The execution could use some work, but still well done. Over time, you started to sense in a way none of the people you talked to seemed, guilty. The finale, was unsettling in the best way. The idea of a detective that is the killer, but has no idea is so strange and bizarre. Like Dexter if Dexter Morgan had no idea what he was doing. While the story was very interesting, the gameplay could use some polishing. The music was also very well done! I found no bugs in particular, there seemed to be a rouge pixel above the player when walking which caused the player to be centered wrongly. It also seemed you did not need to talk to everybody to get the ending, so I don't know if thats intentional.  It also seemed when pressing J in the menu, you could open the note book. 

I enjoyed your game quite a bit, and I truly would love to see more development on this game. And to who ever made the thumbnail, it looks very nice, good job!

Developer

Hi, thank you for playing and sharing feedback. I was the writer. 

Submitted(+1)

Great game! I think sometimes the dialogues repeats too much in different npcs, like the phrase "I don't remember"  or the people going to their house while the murder happened. Besides that, I liked that every npcs had its own personality. I cannot complete the game, I got confused after interviewing all the people, but the story was pretty interesting. Keep it on!

Developer (1 edit) (+1)

Thanks for playing, I'm really sorry if the story became confusing, I tried to put dialogues after you want to quit to place, which would point to the next location you should've went. Still I really appreciate your comment

Developer(+1)

Thank you for playing and sharing feedback.  I was the writer. Exploration is part of the gameplay loop besides interviewing people. You can finish the game by going to a specific place.

Submitted(+1)

Nice game. I loved the amount of interactions in the game, it made the game more immersive and story more engaging. Also liked the visuals. The menu was kinda buggy I had to press start 6 times to play the game. Maybe it was part of the theme matching. Alsoobject depth and layering need to be worked on.

Developer

Thank you for playing and sharing feedback. I was the writer. The start button is part of the story. Pay attention to the audio and connect it to what happens in the climax ;)

Submitted(+2)

This was really cool, unfortunatly had to turn the audio off cause it was way too loud and the ingame slider wasnt working for me :') it was a cool story tho! 

Developer(+1)

Thanks for playing, the volume slider was only suppose to show the "Trust no one" text as a sign to not trust it, my bad 😭

Developer(+1)

Thank you for playing and sharing feedback. I was the writer.

Submitted(+1)

This is a rather interesting game in the detective genre, but I’ve noticed that many items either don’t have collisions and you can walk right through them, or there’s no sorting by Y.

Developer

Thanks for playing and I appreciate your comment, yes we had some problems with the tilemaps and some collisions related to it. They were less tested because of the time.

Developer

Thank you for playing and sharing feedback. I was the writer.

Submitted(+1)

how did y’all manage to get the dialogues so good.. we gave up with our game and made each character have only few 1-depth dialogues

you guys did really good instant fav

Developer

Thank you for your comment :D, we had a great writer writing the dialogues so we only had to put them in the game, the time was really short to implement the game, we couldn't do it otherwise.

Developer(+1)

Thank you for playing and sharing feedback. I was the writer. I researched how police interactions go.

Submitted(+2)

Love the music and writing! The dialogue felt real and I was getting annoyed that people weren't telling me everything lol, so props for that!

Developer

Thanks for playing :D, yes that's the problem with being a detective, I guess you should trust no one :]

Developer

Thank you for playing and sharing feedback. I was the writer.

Submitted(+1)

The atmosphere is great, and the detective gameplay fits the theme really well! I also really like all the little details in the art and environments. Maybe it would look even better if the pixel scale were a bit more consistent across the visuals?

Developer(+1)

Yeah we needed to rush the art a lil bit because we miscalculated the scale of the story for what was possible to do in a week, so we focused more on coding and stuff. Thanks for the appreciation though!

Developer

Thank you for playing and sharing feedback. I was the writer.

Developer

Never heard of this game before trust. Never did anything to this game but 10/10 the peopel should definetly get 1st place

Submitted(+1)

dude, you should write a book or something because the writing is really good! i really liked this game, the only problem for me is the sprites and some animations like the walking one as they fell a bit janky. overall great game

Developer

I really appreciate your feedback, I agree about the problems with some of the movements or sprite placements, we spend most of the time to implement the dialogue system and the story we put less time for them. Glad you liked it :D 

Developer

Thank you for playing and sharing feedback. I was the writer. And I did write a book :D

Submitted(+2)

Really nice fit for the theme. A murder mystery already makes you question everyone, but I like that even the people helping with the investigation have their own secrets, so you can’t just divide everyone into “suspect” and “trustworthy.” That makes the whole detective setup work naturally with Trust No One.

Developer

Thank you for playing and sharing feedback. I was the writer.

Viewing comments 29 to 10 of 29 · Next page · Last page