I cannot believe how much dialogue and story you all were able to fit into just a week! Great work on that. I think the plot twist at the end was really cool, and I enjoyed following the story. I will say, there seemed to be a good handful of sprites that had pixel filtering setup in a way that made the sprites seem blurry, and overall took away from the visual cohesiveness of the world. That's a small thing though. Overall I think this is a really cool game. Well done!
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How does the game fit the theme?
This is a murder mystery game, where you, as a detective, have to talk to different people, search for clues and confront the suspects if needed in order to solve the case.
Although suspects help you with the case, but every people has something to hide. So, don't forget rule: Trust No One
What code and assets did you not make from scratch during the jam (if any)?
1.Pixelart Interior Top-Down RPG Asset Pack v2 by zedpxl:
https://zedpxl.itch.io/pixelart-interior-top-down-rpg-asset-pack
2.Instrument and More by LullabyJazz:
https://lullabyjazz.itch.io/instrument-and-more
3.PP Furniture Pack (Pixel Plains Exp) by N2, SnowHex:
https://nandoopx.itch.io/pp-interior-and-houses-pack-pixel-plains-exp
How many people worked on the game?6
Comments
Veeery sneaky. I likey. A couple of things. I'm sorry in advanced if anyone else has pointed some of these things out already:
First off, the mixels did drive me crazy. Mixels being a term for when you mix pixel resolutions. The characters were built out of small and large pixels for instance. Also some assets, like Peter, were blurry and some werent. Likely a nearest neighbor filter thing not being assigned right?
Also the dialogue trees. Note I am not a writer, but it feels like a lot of asking a question, to not get a real answer, and repeat that 4 or 5 times until you get some more interesting information. I know thats probably more realistic, but when most of the text in the game is short 6 word long ways of saying it wasn't me or I dont know or are you sure? It can get a little grating after awhile.
THAT SAID, I did really like the concept and the twist. I actually had suspicions early on but then forgot about it then had a big smile on my face at the end. It's something that also only kind of hits the way it does because this was a video game and not like a book or a movie. So the story experience I feel like did work, which was awesome! What is here is really good but there just needs to be more polish when it comes to how it's put together. This is really cool, and I hope y'all make more stuff like this. Great job!
Very solid detective game, got me hooked right into the case. The music was good but the loops were a bit short which could get a little annoying at times while trying to read. Really good story!
Thanks for playing! Y'know, I tried to make good music for all rooms to always keep a fitting atmosphere into the gameplay. But making that many songs to be long was a nearly impossible thing to do in only a week. But I still appreciate the feedback, and if we ever turn this game into a bigger project, I hope you enjoy the remade soundtrack :D
I can see the effort being put into the dialogues (which has the most polish, with the stops, tension, and interconnected options), as well as the various in-house designs with matching vibes and bg music. Storyline is well-written, but I feel the ending is quite lack-luster and with no foreshadowing. The good point is that there is no text-wall except for the journal, but, most of the game just revolves around reading and picking dialogues which gives it more of a visual novel vibe. The streets scene could have some signs to know what building is what.
I enjoyed the game overall, though I got tired of reading at the guy's house with the recorder so I just picked the first dialogue option.
Nice game but I find some of the dialogues are long...
Liked the game, nice visuals and well, very good story. Still i belive some dialogues are a bit too long sometimes, and gameplay could be a little more interesting. Very nice game!!
Just played your game, and it was very interesting.
If you have not yet played the game :
SPOILERS!!!!!
The story was interesting, and rather well thought out. The execution could use some work, but still well done. Over time, you started to sense in a way none of the people you talked to seemed, guilty. The finale, was unsettling in the best way. The idea of a detective that is the killer, but has no idea is so strange and bizarre. Like Dexter if Dexter Morgan had no idea what he was doing. While the story was very interesting, the gameplay could use some polishing. The music was also very well done! I found no bugs in particular, there seemed to be a rouge pixel above the player when walking which caused the player to be centered wrongly. It also seemed you did not need to talk to everybody to get the ending, so I don't know if thats intentional. It also seemed when pressing J in the menu, you could open the note book.
I enjoyed your game quite a bit, and I truly would love to see more development on this game. And to who ever made the thumbnail, it looks very nice, good job!
Great game! I think sometimes the dialogues repeats too much in different npcs, like the phrase "I don't remember" or the people going to their house while the murder happened. Besides that, I liked that every npcs had its own personality. I cannot complete the game, I got confused after interviewing all the people, but the story was pretty interesting. Keep it on!
Nice game. I loved the amount of interactions in the game, it made the game more immersive and story more engaging. Also liked the visuals. The menu was kinda buggy I had to press start 6 times to play the game. Maybe it was part of the theme matching. Alsoobject depth and layering need to be worked on.
This was really cool, unfortunatly had to turn the audio off cause it was way too loud and the ingame slider wasnt working for me :') it was a cool story tho!
how did y’all manage to get the dialogues so good.. we gave up with our game and made each character have only few 1-depth dialogues
you guys did really good instant fav
Love the music and writing! The dialogue felt real and I was getting annoyed that people weren't telling me everything lol, so props for that!
The atmosphere is great, and the detective gameplay fits the theme really well! I also really like all the little details in the art and environments. Maybe it would look even better if the pixel scale were a bit more consistent across the visuals?
Really nice fit for the theme. A murder mystery already makes you question everyone, but I like that even the people helping with the investigation have their own secrets, so you can’t just divide everyone into “suspect” and “trustworthy.” That makes the whole detective setup work naturally with Trust No One.







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