thanks my dude
Bo11a
Creator of
Recent community posts
Thanks a lot! Yes, I've been getting different feedback about the gesture inputs, and what I can conclude for now is that every keyboard really matters. Some find it easier to do one shape over the other, it's not a specific shape type of problem, more of a everyone has a different type of keyboard so each gesture is harder. I have ideas on how I would fix that, including a session at the start where the game optimizes your gesture by you inputting the gesture several times, so that way its tailored to your keyboard. Anyways, thanks a lot :)
I don't know why people are not going bananas over this game. I love it. It's super super simple, but so well done, so well balanced, and the idea of it is just great. I would love it to be a multiplayer game, and I would love it to be several levels where our scores stack up. This game really has potential.
Its definitely because you have an azerty keyboard. The game reads the position of the key in your keyboard and generates the gesture, it was built on a Qwerty keyboard. I wanted to have an option where you pick your keyboard first but unfortunately didnt have the time. But if I continue this project its something ill def do. Thanks for playing!
Probably my favorite investigation game in this jam. Listen, the idea is great, the art is good, the sound design is great too. But the idea of having a procedular generate scenario is GOLD, I really think you should work on it, refine it more, and make it bigger so every new situation really feels new. I loved that about the game. Great job!
One of the few games I played where the attention to sound has been so good. I can tell you know how to build a game, and how to slowly introduce the player to the game without overwhelming them, it's a skill that really gets overlooked. The art is simple but I love it, it has a certain charm to it. And the gameplay is super smooth. Stellar work!
