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How does the game fit the theme?
The player trusts the instructions for the door colors, then they don't because apperently the instructions are wrong. But are the intructions wrong?
What code and assets did you not make from scratch during the jam (if any)?
All 3D models are from Unity Asset Store. Code is written by hand 90%, I reused a lot of my own code. Sounds are from Itch.io, freesound, Kenney.
How many people worked on the game?1
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Comments
maybe I am too stupid for this but I finally did finish it and had fun!
nice game, not my style usually but it wasnt too long so i could finish it
Maomao!! Great reference. Love the calibration at the start hinting the puzzle mechanic.
Maybe I'm the problem but I really didn't understand anything nor how to play the game
The ending and the rerun through was very cool
Got to the end. Clever thoughts indeed.
i was playing the game thinking "why is the character so short?" and dont' want to spoil but was rewarded at the ending when it came full circle! cool plot twist and very interesting idea for the puzzle solution
Very cool concept... Is there an end at this point of the project ? I couldn't manage to go too far.
I loved the style of the game! the game is unique, funny (which not a lot of games manage to do), and cool overall. Well done!
I’d love to hear your thoughts on my game if you have a moment :)
As a fan of Apothecary diaries I got very happy when I came across Maomao! I think I'm missing something as I kept continuing to try find the surprise but I'm unable to do so - unless my mistake was trusting that callout :P
haha the surprise is just the extra helper feature. You're not missing out on anything. Thank you for playing!