This is adorable! And I got to roundhouse kick some police, which is always nice. Very fun little game.
KingOfTheJukes
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I think you made an amazing tech demo of your skills with shaders and lights. Like other people have mentioned it seems like you just had a game to show off and the jam happened to be here. Also I do think the menu is incredibly annoying. I want to be bale to quickly spend my money and get back to the flashy lights, but they bounce around and it takes so much longer to click things.
I have mixed feelings on this one. I do like a challenging platformer and some rage-game elements, but I feel this became difficult for the wrong reasons. Im not sure if the checkpoint was meant to be fake, or just didnt work, but it is extremely disheartening to get very far up and then clip inside a moving block and have to press r, only to see it takes you all the way back to the start. I also felt like the character controls were extremely unpredictable. Sliding off corners of blocks, air and ground acceleration feeling very different, the low jump height, and fast gravity all lent to a feeling of struggling because my character was janky, not because I could not get the timing or sequence figured out.
That being said the animation and artwork was really great. And suddenly turning background blocks into real walkable surfaces was so unexpected and cool.
Very cute artwork and animations. I think the combat felt a bit slow? Maybe would have liked being able to choose all the options at once, then play the animations. Also the giant cat who yoinked my entire team felt completely unfair. No way to do enough damage in one turn and disabling their abilities didn't seem to ever stop them. Maybe just a skill issue
An interesting little game. I was worried it would be really annoying from the first 2 waves, but once you get enough towers to stagger than and manage sleep cycles it becomes an interesting problem. Missing a lot of TD mechanics, but I am guessing that is due to time limitations. Really fun, great job!
Hello, I am an experienced dev in Godot and want to form a team for this jam.
I have examples of my work on my itch page(its only jam games so far): https://kingofthejukes.itch.io/
Im looking to form a group of people who want to actively participate in the design and creation process. If you are interested please let me know or add me on discord: kingofthejukes
This is a lovely prototype! Obviously limited in scope, combat feels unresponsive, movement is smooth, but not particularly 'fun', etc. Those are all mechanical changes and for a jam, don't really matter much imo. I think you nailed an aesthetic and mood so well. Its one of those things where as soon as you open the game you want more. Amazing job! Love your art and design sensibilities.




