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(+2)

I have mixed feelings on this one. I do like a challenging platformer and some rage-game elements, but I feel this became difficult for the wrong reasons. Im not sure if the checkpoint was meant to be fake, or just didnt work, but it is extremely disheartening to get very far up and then clip inside a moving block and have to press r, only to see it takes you all the way back to the start. I also felt like the character controls were extremely unpredictable. Sliding off corners of blocks, air and ground acceleration feeling very different, the low jump height, and fast gravity all lent to a feeling of struggling because my character was janky, not because I could not get the timing or sequence figured out. 

That being said the animation and artwork was really great. And suddenly turning background blocks into real walkable surfaces was so unexpected and cool. 

(2 edits)

Thank you so much for the detailed feedback.

Yes the checkpoints were fake on purpose. Checkpoints were somewhat provided through level design though.
That being said, we never intended players to have to rely on a Reset, except for the one pitfall near the very bottom.
I'm sorry you experienced the clipping issue that forced you to reset. That's on me and I totally understand the frustration. It didn't occur to us in testing, but that's no excuse.

Thanks for taking the time to play and to give such valuable feedback. ♥️♥️