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(1 edit)

Veeery sneaky. I likey. A couple of things. I'm sorry in advanced if anyone else has pointed some of these things out already:


First off, the mixels did drive me crazy. Mixels being a term for when you mix pixel resolutions. The characters were built out of small and large pixels for instance. Also some assets, like Peter, were blurry and some werent. Likely a nearest neighbor filter thing not being assigned right? 

Also the dialogue trees. Note I am not a writer, but it feels like a lot of asking a question, to not get a real answer, and repeat that 4 or 5 times until you get some more interesting information. I know thats probably more realistic, but when most of the text in the game is short 6 word long ways of saying it wasn't me or I dont know or are you sure? It can get a little grating after awhile.

THAT SAID, I did really like the concept and the twist. I actually had suspicions early on but then forgot about it then had a big smile on my face at the end. It's something that also only kind of hits the way it does because this was a video game and not like a book or a movie. So the story experience I feel like did work, which was awesome! What is here is really good but there just needs to be more polish when it comes to how it's put together. This is really cool, and I hope y'all make more stuff like this.  Great job!