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How does the game fit the theme?
The game is based on the idea of a glitch where the player cannot always trust what they see or hear. During the game, the UI and audio may give different information. Sometimes the UI tells the truth while the audio gives the wrong information, and sometimes the audio is correct while the UI is wrong.
The player must pay attention and decide which information to trust before choosing a platform. As the game continues, these changes make the player feel confused and uncertain. This makes the glitch mechanic an important part of the gameplay and connects directly to the theme.
What code and assets did you not make from scratch during the jam (if any)?
Some of the code and assets were not made completely from scratch during the jam. I used existing resources and adapted them to fit the game. The main gameplay mechanics, design, UI, and overall game experience were developed and put together by me during the jam.
How many people worked on the game?1
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Comments
gud game
Very nice! There was one issue with the platforms where if you jumped but sort-of missed getting on top, if you held down "d" or whatever key you use for going right, you would just stick there, with no way of getting back up, & would have to die to be let out. That might be a hitbox problem, but I'm not the most skilled with this sort of thing so I'm not entirely sure. Apart from that, great music, eerie voiceover, & overall fun game!❤️
Nice game it was very fun and i like the concept and the va is very good. good job.
Liked: The concept is good. That you can not trust anything neither the ui nor the narrator tell the truth 100% of the time.
What could improve: The platforming right now is very tricky. You sometimes can not jump and other times you get stuck on the side of the platform.
Additional Comments: This is a good game it can use some polish e.g. sometimes when you jump mid glitch the platform under you disappears there is nothing you can do about this. You've done a good job!
The interactive environmental investigation, radio interrogation mechanic, and crisp atmospheric graphics make this short detective experience a perfect fit for the jam theme! Having to scan your surrounding base environment to answer radio prompts creates such a clever and hands-on investigation loop.
A few QoL, UI, and audio tweaks to consider for post-jam updates:
- Text Skipping & Replayability: Add a dialogue skip option so replaying after a loss feels smooth, and randomize the radio questions/answers so second runs stay fresh.
- Mouse & UI Controls: Fix the mouse cursor lock issue after pressing ESC so navigation stays fluid, and allow players to back out or cancel a radio choice before committing.
- Audio Sync & Performance: Polish the transition audio between walking SFX and radio triggers to eliminate audio clipping, and optimize performance for lower-end PCs.
Short, sweet, and brilliant concept! If you get a free minute, I'd really appreciate your feedback and rating on my solo jam project as well: /jam/brackeys-16/rate/4953523
Thank you
Oooh love the audio. It was such a vibe combined with the voice over on death. The glitch effect was super well down (I know you said you used assets but game dev is bringing those assets together in a cohesive manner, well done. Few critiques. The controls scheme should be on the How To Play window, honestly didnt know you could jump at first. Not sure if this is a feature or bug but I would often jump and get stuck to the platform I jumped to preventing any further input. Overall great idea and super good audio!
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Cool idea - had a lot of fun haha. I think we also initially started off with this type of game - before taking a more puzzle game based approach.
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Cool idea for an endless platformer, I liked how the platforms can suddenly turn dangerous and the whole "trust nothing" thing fits the glitch theme pretty well. The music and glitchy effects are nice too. Movement felt a little slippery at times, but I still had fun with it, nice job :)
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This is actually one of the types of platformers we started making at first, before we came up with a different idea. That’s probably why we’re enjoying playing this game so much.
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Definetly the problem with the platform makes this game a bit irritating. But the rest the game has potential, hope you keep working on it after the jam.
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I may have spent most of my time, clinging onto the side of the platform... before falling to my death....
Ohhhhh
The concept is simple and pretty fun and I like the background music. The glitches stopping the game entirely became a little irritating at some point, I think a more subtle stop would be better. I didn't really listen to the rules because I realized that the safe color was always the one that appeared the most, and from that moment there was zero risk.
Overall pretty cool, has some potential.
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Good music and original use of the theme, i loved it! I think there are some minor bugs that should be fixed, but for the game jam is actually pretty good!
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A very unique music loop. I have already given it a rating for you.
I'd like to hear your opinion about our game. Thank you!!
https://catwild.itch.io/waitgowhere
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Fun, “honest” platformer. Props for making it endless.
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It is indeed a glitch runner, great game
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It's a beautiful design. But I faced sowm issues with input. On 3rd try it worked and it as a fun experience. Really good work with the platforms and effects. Great work brother.
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not sure what i was doing wrong but none of the inputs i did would make the character move :(
Where are you play the game??
on chrome
On phone or computer?
Fun game and concept. Platforming felt a bit glitchy at times, but that's the name of the game I guess haha. Glitch sound effect and voice were really nice add-on
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nice game man
Thank you 😊