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Schatzig

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A member registered Dec 19, 2024 · View creator page →

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I’d love to see future updates. I think combining your current mechancs with hotel management has so much potential.^^

Nice jam game! Mechanics and gameplay are pretty good for a jam game. I played for a while and immediately caught the first liar since they sent me the wrong info. I just wonder if the liar changes every day? Maybe a clear warning panel could be shown at the start of each day about this. Later I picked the same fox again because they sent me to the wrong direction again but the game ended. It’s got its own fun mechanics instead of just being a generic papers please clone. It would be great if the wait time were shortened the time between phone calls to see the next info. Other than that this is one of the games I spent the most time with. So this is a very great entry! 

The character portraits and hotel environment are lovely. The gameplay is a bit slow so adding a few more mechanics might help like doing the things guests have requested. Organizing the breakfast menu for guests, wake up calls etc. Great visuals tho.

Simple to understand gameplay with a nice idea. My only suggestion for the next update would be to adjust all sound effects to the same volume level. :)

Addictive gameplay. Played it a few times. D1ffed my offline colleagues.  I really liked that the game features multiple different levels and none of them were boring. Having us look at the game through an old monitor is well thought out. ^^

Perfect. There are so many fun things in the game that I don't even know which one to point out in my comment. You all did a great job. I knew my aim was cringe and this game just rubbed it in my face with the memes. haha Congrats to the team.

3.312 seconds. Well done. i hope you keep developing games!

I liked the story given between the levels. When I first saw those big aliens I got a bit scared. haha The portal turned to an alien trolled me. Fun game!!

This game looks so cute like- WHAAAAT! I caught off guard at the first jumpscare! Pretty good and memorable intro. Pixel art sprites looks stunning. Sound effects(jumpscare & talking) are a bit loud than expected i think. Characters walking speed is a bit slow but i didnt get it as a bad thing since it reminded me of Clock Tower(classic game). I appreciate the dialogues, they felt neutral. Also both girls have great taste in books :P And honestly i am shocked you did both sprites and coding. Amazing amazing job for a solo dev! 

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I couldn't get to stage 4 of questioning. I enjoyed the dialogue though, wanted to see the rest of the story. The characters  hints are adding up together. Also when you press accuse the killer button it restarts everything which is annoying :/. Interesting game, i wish i get to see the ending...

Looks really nice. However it's hard to figure out what is what. My favorite thing about the game is that there are items representing the traits in the book: i.e. the tape representing people with the clumsy trait. I think focusing more on this instead of text would give the player a clearer vision of goal. Also i had enough people at early days so I had to pass through multiple days at once. I feel like the game needs a bit more day action. Great visuals though.

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The atmosphere,  work area look really nice and the dialogue is good too. My only suggestion would be to expand narrative  more once we bring them inside. Overall cool entry. :)

Very chill & cool entry. Perfectly polished. I had a lot of fun while playing it. I would like to see further updates & customers feedbacks after we cut their hair. :P
I gave everyone a cool haircut. :)


Very good entry. I think the game relates to the theme highly. Adding one extra mechanic to find the robots would make the gameplay more smooth imo. It says we have an opportunity to attack when the other robots attack but I couldn't manage to do that at all :(  But managed to finish it before the robots attack me first & enjoyed the game. The environment, characters & animations look fantastic! Also neat itchio page, it caught my eye at first glimpse.

A short, bittersweet story. I actually wished there was more content because I really related to the main character in the premise and was ready to get emotional. :D Congrats on getting the submission done!

Clear, straightforward little story that matches with the theme perfectly & platformer with nice twists. The fact that these twists aren't annoying is a huge bonus. I feel like I've been trolled in the most balanced way possible. XD

Unskippable game title. Nice game. It was very easy for my experience though. Sound effects are satisfying.

As someone who loves games with fishes in it i couldn't help but play this game. I exposed all of the 3 fishes. Since there is no actual guidance through the gameplay  i felt like i  lost the track of narrative direction. It's not very clear who to ask what question. Constantly choosing question options with no certainty is also a bit exhausting. But the game relates to the theme well and the assets & environment are beautiful!..

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I finished both the Hunter and the Crow endings. I actually really liked how the game handled the theme.  As far as i see there are essentially 4 entities and even if we fulfill the requests of the one we choose, they still trick us in the end. The Crow ending was way too obvious but I really enjoyed the storyboards & narrative in The Hunter ending. My suggestions: on the gameplay side, there could be more visual feedback showing that we dealt damage to the entities. Some of the sfx levels (especially the lightning sound) were way too high. I would also love to have different tiles on the floor to avoid getting lost. Other than that, i see potential, loved the vibes of art & narrative!

I feel like i found a hidden gem since this entry has 9 rates. Really loved the combat mechanics, especially the gun wheel spinning back and forth. Dealing with the crewmates at the beginning felt a bit slow because of i thought they would have less health + see them attacking with the exact same pattern a lot. But endgame fight was good. The artstyle has a unique charm of its own, storyboards at the beginning are cool. Solid entry!

Pspspspurrfect submission. :3 Seeing the ''other bs'' option in the settings menu made me laugh at first. The game looks great, environment is phenomenal. I doubt I  used the notebook item to its full potential :D I took notes of all the times, names and pinned the photos I took. However I couldn't move some photos properly so they ended up stuck at the bottom of the page :( If the game continues development i think a feature to rearrange photos in the notebook should definitely be added. The sensitivity felt a bit weird. But the ambiance, visuals  and the idea already captivated me!

No, i guess :D I went to the lake side after delivering all of the packages. There is a screet ending? :O 

The visuals are nice. I completed both endings(Bad ending startled me xD) However I felt like it would be better if the Fumble screen covered the almost whole screen.  UI panels felt way too small. Regardless good jam entry!

Clean, minimalist sound effects, visuals and gameplay. The theme wasn't very clear in it but the gameplay is super addictive. And honestly pretty neat work for a solo dev i think. 

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It was so much fun that I didn't even realize I played it multiple times. I got to see both the lose screen and the win screen. The low-poly style suits the game really well, it creates an ambience. The game fits the theme nicely. I also loved the mechanic of dragging the foods. Excellent work for a 3 person team!

Wowsers, cards look amazing! Insanely polished game. The sound effects are fantastic, it is very satisfying to use a card. But I think I got a little confused when we passed our turn. During the tutorial when I verified the evidence and I received it as 3/3 card but in the later cases whenever I tried to verify evidence it always came out as 0/3. I might be doing something wrong, kind of confused about that part. I finished the game without punishment even if i was making a mistake at that part. Despite this, the game was by far the best looking game I've played so far in this jam. 

I actually liked the concept of the game. Since I saw purple on the pasta asset i thought it was poisoned and put it on the poison tray. Then I got stuck on a black screen for making a mistake. I gave the game another chance after that. If the gameplay gets polished up a bit more, it can even get better for sure. 

I 100%ed the game. Found all the secret holes, collected all the gas...  

Gameplay was fun and game looks cute and chill indeed. I kind of don't see how it relates to the theme. Other than that cool game, This feels less like a game jam project and more like a game made to be sold on a store page so i see potential, not a bad thing!

And Spoilers! that ending ''drove'' me mad haha

Inserting a cassette to start the game? What a sweet idea. I loved the 3D models, the work environment looks fantastic. Music tracks are great too, especially loved having multiple options to change the music. The gameplay was also easy to understand. Congrats!

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The game starting with a Sartre quote is my empire, so you had my interest right from the start. Visuals are great, characters walking animations are good enough. Truly gives the vibes of existentialism with the colors. My only minor issue was sound effects are a bit loud and too much when we are talking people at their door. Also making the speech bubbles straight instead of diagonal would look better. That ending reminds me of Heathers movie. This game literally has every element I love. :D Good job! 

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Playing this game was a unique experience. To be honest, I missed the letter at first. But once I opened it and started filling it out, the game just flowed smoothly. The words coming again and again creates an eerie atmospheric feel. It feels like the actual process of thinking...

It's clever how you used the memory game mechanic with the theme. It's simply easy to understand and fun to play. Congrats!

Ah, the game looks really interesting, but I couldn't get past the first room! :( I think puzzle is about the missing letters in the object names but English isn't my native language so i cannot figure it out. :/

Wow. Reloading sound effect is so satisfying & addictive gameplay. 5/5 enjoyment.

The assets look perfectly polished. I think with a lit bit development this could even become a published game  on other platforms too :). The only issue I ran into was getting stuck after upgrading my chest quality and buying a lot of items, which left me unable to get any chests at all(I got broke!). I skipped bunch of chests but i couldn't open any. Maybe offering much smaller chests could help restore the gameplay loop at that moment. Other than that, the background art and chest assets are truly mesmerizing & idea is really cool!

I like the characters & their animations. They are so cute in this style. Dialogues are good too. I think the game needs a little bit of more UI elements. I would like to see characters names above on speech boxes and history log for to see past dialogues..  And maybe introduce characters in their apartments might help instead of introducing everyone at the same time. But i really loved the visuals! 

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You need to press Left Click when Number 1 Agent's bullet reaches to  cursor. Pressing at the right time  is important to win the mini game! You can read games desc. if there is any other thing you are confused about :) Thanks for trying our game!

Thank you for your detailed feedback and for playing our game :)

Thank you for your detailed feedback - it is very useful. But we actually started our thinking  process with taking the theme as ''Trust no 1'' and Agent 1's sniper mechanic. :D Actually if you fail the sniper minigame Agent 1 steal some of your coins! We had storyboards prepared for the game, but they couldn't be completed within the one week deadline. 

Cute and creative take on the theme.