I really enjoyed the style of your pixel art. I grew up playing Heroes of Might and Magic II. So I really enjoy the day to day turn based system you made and being mindful of your decisions based on factors you encounter. Great job!
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How does the game fit the theme?
You need to recruit people into your settlement, for that you need to take risks by letting them in, trusting them can prove costly.
Trust no one and double check every character's background before letting them in.
What code and assets did you not make from scratch during the jam (if any)?
None, all was made during the jam week
How many people worked on the game?2
Comments
Hey, this is a cool game concept and I particularly liked the traits system! The mission is also clear from the get-go. The number and complexity of the systems in this game impressed me, well done on completing all this in time.
What could make it better:
UX:
1. there are too many systems at play at the start and I didn't really know about the build menu until I tried tapping the bottom. (Tutorials would be good!)
2. can probably do away with the recruitment segment if your beds are filled
3. needs more tooltips!
Balance:
1. too many days spent making no meaningful decision
2. resource generation is too slow
3. hard to recover when someone destroys your houses early
I can see so much potential in this game. The visuals and audio are exceptional, story plot is solid (and mimics game devs current demise lol), with a bit more polish and UX this game can go far. Here are my 2-cents:
- Show, don't tell (but ig this is due to time-constraint). I'm presented with a wall of text for tutorial, but I still don't know what to do when I get into the game. I have way too many people initially in the settlement that I can't fully trust, so the game's first 5 minutes is just reading texts upon texts. If the gameplay revolves around reading texts, ya need to really amp the polish and juice of text-reading; click outside to close UI, click on item to open Item book, click faction emblems to open Faction book, etc.
- What's the purpose of the game? Am I playing to win? Until everyone dies/resources drained? What are the consequences of my actions?
Feels great to play, with an excellent setting and really cool visuals!
Promised I'd play, so here's my feedback on the game! I absolutely LOVED the audio in your game. I found it really immersive! The interface also worked really well and felt very professional, and I honestly find it incredible that you managed to make such a game in just one week.
I also loved the little introduction in the notebook at the beginning of the game. I really enjoyed discovering the game and playing through it, and I found it easy to get attached to the characters and their descriptions. The narrative is really well written, and I also really enjoyed the daily reports.
The concept really made me want to keep playing, especially the idea of figuring out who to trust in order to survive, as well as the way people's personalities affect their productivity. I think that makes the game feel much more original and fun!!!
However, I think the game could use a little more polishing, as I noticed a few typos here and there. I also noticed that the characters would sometimes carry items that weren't mentioned in their notebook profiles (although maybe that was intentional!). I'm also wondering if there's something I missed besides building more and more things and letting the days pass. Does the game end after a certain number of days?
Overall, the story is great! I had a lot of fun checking each notebook and reading through the characters' profiles to make the best choices. I'll definitely come back to this game!
Nice concept! I really like the backstory for all of it, I could imagine some big game in which you could explore all the factions' bases and the wasteland with hostile robots. Art style is great as well as sound design. It would be worth to work on it after the jam more, so far it has little options on terms of base building and after awhile I didn't have to care whom I accept into the camp anymore. No matter what they broke or stole I always produced more resources than I lost. Balance it out a bit and add more content and it would be a great game!
You can really tell that a lot of effort went into the overall atmosphere and feedback.
I’m not very familiar with management games, but I really liked the idea of playing as the employer and managing the staff. Overall, it was a really fun experience!
Loooove a good resource management game! I think its really cool that you have to worry about peoples traits when recruiting them! I did have trouble on full screen (couldn't see the drawer) but I would love to see the game continue! In the future I think it would be really cool to have little dudes wandering around the camp
WHATTTTTTT you telling me you made this in just a two people group in a week. This is absolutely insane. This game feels like what I play on coolmathgames or crazy games. If your reading this and you dont like the game then your completely wrong
Cool game, would be nice if it got harder throughout, so figuring out people's hidden traits was more important to progression
Cool game, would be nice if it got harder throughout, so figuring out people's hidden traits was more important to progression
An amazing entry for the jam!
The visuals are top-notch, the mechanics and systems are all really well built and flow seamlessly, the gameplay loop is really cool, checking for lies with the guides and having to choose if a negative trait might be worth it for a Natural Leader or Gym Rat.
I just wish there was more, like an end game or a more clear progression system, but that's just because I thoroughly enjoyed the game
Incredible job!
Great job on this game! The story is really cool, and the gameplay loop is solid.





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