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nubowski

116
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A member registered Jan 24, 2023 · View creator page →

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Well done!
Got all the content, I guess?)
The difficulty curve spikes a little too sharply for my taste. But as fan of IWBTB im fine with that.

Thank you so much! Im really glad the idea  worked for you :)

Thank you! I miss stickman games too <3

Accidental ragebait :D And yeah, the confusion was definitely part of the plan. Hope it wasnt too annoying ^_-
Thanks for playing!

Yeah, I agree - w8ing through everything again is the biggest issue right now. I already added a skip button for the post-jam build :) Thanks for playing!

If you are still not sure whether you won, then the game probably did its job :D And you cannot trust even yourself ? ;D
Thank you!

Thank you so much!
Im really glad that take on the theme worked for you. <3

Aha, thank you!

Those eyes cannot lie! :) Or can they... x_X
The theme comes through really well, and the doctor has a hilarious moveset.
This really cheered me up - the humor is spot-on. And now I think I might have to change ma doctor O_o

Glad you found it useful! As a former professional orchestral composer, I am curious to see what you make next :) Will try to follow here and YT :)

I do not know why, but mouse-and-cheese maze puzzles give me such a strong sense of nostalgia, even though I never actually played any :)

Funny enough, I found the mouse easier to control under the effect of one poisoned cheese than without it - taking corners at full speed was tough! 😅

Great puzzle! I had fun beating it by going straight for the escape without any training :D

(2 edits)

Nice little game! The only thing I did not understand was what exactly affects your trust level and the prices.
The ending dialogue is a little sad, but true :)

P.S. The author has an absolutely amazing name!

Yeah, I miss those days  when I used to play games like this :)
I am not sure, but I like to think that the “wrong” IS the canon one ;D you ll catch what I mean, if you  saw one

Thank you for your kind words!

Ouch! If it keeps looping, then something has gone wrong :D We can call this the third ending, aka the bad one :D
Anyway, you are very close to seeing at least one of the first two ;)

Thank you for playing! :)

Oh wow! It has been so many years since I last opened minesweeper on windows!
Very cool - simple and tasteful. And it works well.
I especially like how naturally the wordplay in the title ties into the jam theme.

Everything looks stylish, fits the theme, and feels polished. The idea is excellent, and the execution is insanely impressive for just one week. Hats off to you! I honestly do not even know what else to say - I am seriouslye genuinely impressed.

A cozy and charming take on the jam theme, and a great puzzle - I had a lot of fun!
The sound effects made me laugth and hovering over the hint character cracked me up :D

That was spooky! It got me several times :)

Solid design and artwork. I am not usually a fan of the genre, but this was really atmospheric!

I think this is the best one I ve played so far.

5 arcade cabinets out of 5! <3

It hooked me right from the start. Great concept, cool art, smooth gameplay, and so much polish - from the progression perks to the links to other top jam entries built right into the game :D

Yeah, I liked the final boss! But I killed him, everyone around him, and still did not win :( I guess I broke something :D:D

Congratulations on your first project - it looks great! The characters are awesome, especially the cleric.

Thank you so much for playing!
Well, if you wanna get across the pit, you either need to fly... or drop something over it that you can walk on ;D

Thank you so much! Our poor stickman suffered, but at least it was for full marks :D

Absolute comment :D I think the game did exactly what it was supposed to do. As for the ending... trust no one. Especially me. Its less then 3 and more then 0 :D

Cool room-based puzzle! Visuals have a fun, playful feel. The only issue I ran into was the audio glitching out a few times and getting extremely loud. Oh, It could use a few more checkpoints

10 yammy yammy out of 10
Simple, elegant, and looks great. Personally, I would have liked it to be just a little more challenging.

You were supposed to trust no one, not become the one no one could trust! :D
Thank you for playing, hope these first screens were fun :D :D

Feels great to play, with an excellent setting and really cool visuals!

Wow!
Even with the asset packs, a huge amount of work clearly went into this. The management side is interesting - at first, it was a little difficult to keep everything balanced, but things stabilized pretty quickly.
Special thanks for the cheat codes - I used them to see the remaining endings :)
The Dog Ending is in a league of its own! :D

Stylish. Very cool. A great little noir experience. You did an amazing job!

yw ^_^
And now Im satisfied :D

Thank you so much for playing!
I definitely want to keep working on it after the jam, our stickman definitely deserves some proper animations :D

Ah! SO close ^^ sooo damn close
Thank you for your kind words :)
ps.: you re even close to see both

10 scamguns out of 10! Was fun :)

The gameplay is put together really well - it is interesting to figure out what exactly happened and what is still happening. I did not quite understand what changes over time, besides the number of victims ^^

Also, the poster is very clickable - just as the end screen ;)]

The music is great too! Just one small suggestion: I would hold it back a little during gameplay and make it feel more restrained, almost as if it were moving on tiptoe. A bold, distinctive sound works well at the start, on the title screen, and during climactic moments, but during gameplay I would love a little more detective-story suspense.

If you are going for an orchestral or chamber sound, old detective shows are a great reference - Poirot and anything with a similar feel, Im talking about "feeler" music not the title itself. As Debussy put it "Music is the silence between the notes”—and Brahms certainly proved him right, despite the fact first not much like him.

Great project, good luck! <3

Huh! I am not quite sure why, but the shoe check was the first thing that caught my eye :D And I was waiting for that :D

Awesome! The procedural generation is a great touch and gives the game some nice replayability.
Followed! I hope there will be an update after the jam <3

rng made me laugh: in one large mansion, every bed had cigarettes, and of course the suspect was a smoker. In another, every bed had a cane, and the suspect was an old man  ^-^

Thank you so much! Im really glad the confusion paid off in the end :D

And yeah, having to wait again after every failed attempt is definitely the biggest gameplay frustration right now — if we ignore the tiny detail that I ran out of time to animate the characters or write even one simple bgm :D

I already added a skip button  for the post-jam build <3

Thank you!
I miss the Flash games era a lot, so hearing that makes me really happy :D

Hm, you made me think twice. Im pretty 100 percent sure that I have never met pinocchio, and not 100 percent is on cicero. I have to check again I guess :D