Well done!
Got all the content, I guess?)
The difficulty curve spikes a little too sharply for my taste. But as fan of IWBTB im fine with that.
nubowski
Creator of
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Wow!
Even with the asset packs, a huge amount of work clearly went into this. The management side is interesting - at first, it was a little difficult to keep everything balanced, but things stabilized pretty quickly.
Special thanks for the cheat codes - I used them to see the remaining endings :)
The Dog Ending is in a league of its own! :D
The gameplay is put together really well - it is interesting to figure out what exactly happened and what is still happening. I did not quite understand what changes over time, besides the number of victims ^^
Also, the poster is very clickable - just as the end screen ;)]
The music is great too! Just one small suggestion: I would hold it back a little during gameplay and make it feel more restrained, almost as if it were moving on tiptoe. A bold, distinctive sound works well at the start, on the title screen, and during climactic moments, but during gameplay I would love a little more detective-story suspense.
If you are going for an orchestral or chamber sound, old detective shows are a great reference - Poirot and anything with a similar feel, Im talking about "feeler" music not the title itself. As Debussy put it "Music is the silence between the notes”—and Brahms certainly proved him right, despite the fact first not much like him.
Great project, good luck! <3
Awesome! The procedural generation is a great touch and gives the game some nice replayability.
Followed! I hope there will be an update after the jam <3
rng made me laugh: in one large mansion, every bed had cigarettes, and of course the suspect was a smoker. In another, every bed had a cane, and the suspect was an old man ^-^
Thank you so much! Im really glad the confusion paid off in the end :D
And yeah, having to wait again after every failed attempt is definitely the biggest gameplay frustration right now — if we ignore the tiny detail that I ran out of time to animate the characters or write even one simple bgm :D
I already added a skip button for the post-jam build <3


