I do like me a good challenging platformer! It was interesting having to really think about the level design and kind of make educated guesses on which things would be real or fake, and felt pretty on-theme. I will say it was quite the difficulty spike going from the training levels to the main(?) level, but still manageable. Fun game in any case, nice work!
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How does the game fit the theme?
I built a platformer where what you see is not always the truth.
What code and assets did you not make from scratch during the jam (if any)?
I took all music/sounds from sites like Pixabay.
How many people worked on the game?1





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