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Hibi Jibi Games

244
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6
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A member registered May 27, 2025 · View creator page →

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The game was a little slow to start, but the concept is solid. I appreciate the auto-click, so I didn't have to spam my mouse.
I liked your art <3

A nice incremental game with an interesting theme.
Nice one!

I liked the atmospheric sound and art.
That gameplay you described sounds really cool!
I know you didn't ask, but one way you could have framed this is with only a few crew at the start. Then the crew grows as you play.
The long list of crew was a little daunting at the start.

Cool idea though! Keen to see what ya make in the future :)

Sadly my game did not load "Le jeu n'a pas pu se charger"
Maybe I'll try again another time. This one looks fun from the screenshots.

This is a tricky game.
I prefer more kinetic games personally, but I know tons of people who would love a game like this.

Nice submission, well done.

I love the hand-drawn style of the main menu.
The main character can snort blow... 'nuff said.

I had some trouble with the WebGL build losing track of my mouse, but got it working after a reload.
Lots of dialogue, it looks like there's a lot to this game. Well done <3

This is a very creative platformer.
Great implementation of the theme and some really tricky jumps.

BOOM!
^ That was me playing this game...

I liked the art style and the idea was solid.
Would have loved to have a very simple bomb as a tutorial at the start and be able to see all the rules on the same page.

Otherwise, solid game. Well done.

Doors.
Doors, doors (doors doors doors) <3

10/10, not enough doors

Fantastic story!
Loved the way the ending resolves. This one was very creative.

I like his little wooden phone.
This is a great interpretation of the classic block-pushing puzzle!

A good 'juice' simulator.
I liked the physics menu (even though it made the buttons a little hard to read/click)
I also loved the shadows, texture and colors.

As you say in the description, it doesn't fit the theme. Fair enough.

A very satisfying game.

This was a lovely, relaxing game.
I enjoyed seeing the town become more and more full of colour.
<3

The man jumping out at me scared me and I dropped my milkshake EVERYWHERE!

This is a spooky game.
I interacted with everything and then I think I won?
Not realy sure what the goal of the game was but I think I did it.

I think all I bought was fake :'(
This was a fun game.

I love this art style! Very charming.
The controls were tricky to get the hang of, but that just added to the feeling of progression.
By the time I wrangled the controls, found the two other characters, and broke out, I felt like I had mastered the game.
This is the perfect length for a Game Jam game. Too many people made long epics with heaps of dialogue.

This was a good mechanic, utilized well. Well done.

This is a nice polished experience.
Clicking blocks together felt satisfying and the game as a whole looks clean and well made.
I did have trouble solving some of the puzzles without using trial and error.
Overall, very well crafted.

I let many strangers  sleep in my house.
This is a nice little fishing game, well done.

Yeah, our theming wasn't great.
Gazza never says anything true, so you can never trust him.

Pretty tenuous, I know. We found that anytime we integrated the theme into the gameplay, it would cripple the core fun of the game.

We're glad you enjoyed the game though <3

Yeah, the link to the theme was a little loose.
Gazza never says anything true. (Ya can't trust him)

Honestly, we found that any functional link to the theme would negatively affect the gameplay, so we chose to keep it loose.

We're glad ya liked it though <3

I had to 'trust' a different rule about 20 times to get past some sections.
This is an interesting idea.

This is a fun little puzzle game.
I didn't know what to do at first because I didn't have audio...
After a bit of fiddling I figured it out though.

I liked opening the tubes and reading people's messages.
I ended up sending everything to Nathan... Poor Nathan.

This is a very ambitious project! Well done for completing this in 1 week.
The FOV was a little too low for me (made me a little dizzy), but the vibe was right.

That's a lot of words...
Nah, jks. Cool game.
I like the polygonal character models. Cool style

I sailed from the start to the end. Not sure what the crew list was for.
I didn't run into any obstacles or anything. Did I do something wrong?

These poor bugs 🪲😱
I wish I could have saved them all. Such is life...

I wish the level timer was a multiple of 3. I sometimes threw the bomb only to have the level restart before it blew up.
Fun game!

I like the fact I could take notes on the notepad.
A lovely little puzzle/story driven game. Well done

The enemies having countdown timers is an interesting mechanic. Nice one

How dare you make me play Wordle
Fun game.

I WANT ANOTHER LEVEL!
This really scratched a puzzle itch for me 😁

Fun puzzle. I liked that each level added something to the puzzle

I'd die for Grego 🐸❤

0/10 couldn't pet that dawg
We had a lot of fun! The problem solving kept us coming back for more!

Short and sweet, a beautiful homage 

Absolutely unhinged. I love it.

Really solid loop. As someone with the memory of a goldfish, very challenging, but so much fun!

This is a unique concept. I found it difficult, but maybe that's cuz I'm bad at chess.
Well done