The atmosphere was REALLY strong on this one, I was wondering if there was some sort of mechanic where you needed to identify what's real and what's not, but overall great atmosphere, I especially love the glitchy shader effect over the whole game.
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Still Dreaming's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #176 | 3.617 | 3.617 |
| Visuals | #287 | 3.957 | 3.957 |
| Overall | #726 | 3.087 | 3.087 |
| Theme | #793 | 3.217 | 3.217 |
| Enjoyment | #1038 | 2.739 | 2.739 |
| Innovation | #1127 | 2.565 | 2.565 |
| Gameplay | #1194 | 2.426 | 2.426 |
Ranked from 115 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
"Trust No One" is the entire mechanic, not just flavor text. You wake up in what looks like your own house, but a voice speaking directly into your mind keeps stating things about it — calm, confident, and sometimes wrong. The player has to distrust that voice specifically, along with their own instinct to believe whatever feels most familiar, and instead verify each object against what's actually consistent. There's no external villain to fight — the tension comes entirely from not knowing which parts of your own memory (or the thing speaking as your memory) can be believed.
What code and assets did you not make from scratch during the jam (if any)?
Only some furniture prop models and sounds are reused third-party assets. Everything else — code, level design, writing, and the rest of the assets — was made during the jam.
How many people worked on the game?1









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