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theGouge

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A member registered Jan 29, 2017 · View creator page →

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This is by far one of my favorites from the jam, such an elegant game loop that's beautifully iterated. Well done!

My only gripe is that I'd like to be able to scroll back up through the message history. Trying to bounce back and forth between the bomb and reading the messages was hectic (and part of the point) but being able to go back would help a TON.

Overall really well done though!

My only gripe is that I'd like to be able to scroll back up through the message history. Trying to bounce back and forth between the bomb and reading the messages was hectic (and part of the point) but being able to go back would help a TON.

Overall really well done though!

The atmosphere was REALLY strong on this one, I was wondering if there was some sort of mechanic where you needed to identify what's real and what's not, but overall great atmosphere, I especially love the glitchy shader effect over the whole game.

This one felt kind of hard to parse. What do the potions do? Why do I need to spend trust to cleanse them? I also wasn't sure what to do when an orb turned out to be lying to me. I definitely like the aesthetics, and the "they don't trust you, get out" sequences are well done and add a nice consequence for using all your trust, but it feels a little TOO random to me. Not to mention the beginnings of both level 1 and 2 seemed identical.

Overall well done though, good tone!

I liked this one a lot! Very simple, but very on-theme and silly. Good work!

The art is incredible, the atmosphere is immaculate. But I'd KILL for a dialogue advance or skip, and I should be able to re-check the daily paper after the first time I check it.

I keep dying on day 3, but I'm fully willing to admit that's a skill issue on my part. I'm just not sure what to be looking for. I'd also love more dialogue choices while talking to people at the door. If there were more to the interrogations, it'd feel more like my fault when I fail and get killed

You and I had similar ideas! I liked this spin on the "fighting your past actions", but the bounce physics never seemed to behave how I expected them to, and the lack of audio REALLY hurts my enjoyment. But what's here is good!

Good little simple game. I think it'd be a good idea to change the layout of the cave at certain berry milestones maybe? But what's here is great!

What's here is great! It's super unfortunate y'all weren't able to finish, but I love the character designs, environments, and music are all great!

I like this game a lot! The story is well written, and the gameplay ideas are rock solid! I'm honestly having trouble thinking of things to critique that isn't nitpicking, genuinely stellar job!

The mystery you built was pretty good, but I'd like to see more. I'd love some more animations and gamefeel, especially for a game where the gameplay loop is reading files. Overall a good game!

The atmosphere is immaculate, but there isn't a ton here tbh. I'd like a bit more from the characters and a bit more of an explanation of the world. Most of this feels a bit arbitrary as it is.

I agree with what a lot of people are saying in that the color palette could have a bit more contrast. I love the idea, but I couldn't wrap my head around what a slice was, or what Z, X, Q or E would do at any given time, which led to a bit of frustration. With a bit more tutorialization, this could be a real brain-bender! Great job on the execution!

Fun little arcade-type-beat! I enjoyed it!

I liked the atmosphere a lot! I didn't know I could question anyone until I saw an "anomaly" result on the first night, but this is a fun spin on the "papers please" game loop.

I liked it a lot overall!

I like the visuals a lot, outside of the cats kind of blending into the background. I like the artstyle a lot and I'm impressed you made this in a week on your own!

I too play blood on the clocktower, and enjoyed the social deduction aspects of this, asking specific questions is an interesting take on the social deduction genre, but it adds a LOT of complexity VERY quickly. If you were to expand this, it could be worth keeping the deck really small at first with REALLY direct info, and adding cards that are more vague as you go.

But overall I liked it a lot!

I love how uncanny all the character designs are, it had a fantastic sense of progression and escalation! I would just want a bit more sound is all.

Fantastic work though! I could easily see this being an indie horror darling!

The personalities and animations are ADORABLE!! I also love the theme interpretation XD.

Guessing was really hard for me, I would try to match the fart colors to their breakfast and get it wrong. This could just be a me problem though.

I also think some more feedback on an incorrect (or correct on levels with multiple culprits) would go a long way!

This is such a great idea, I love the juice of the cards shuffling and being played, as well as the general art style and gameplay loop. The ambient audio is also a really nice touch.

My only real complaint is that the dialogue box seems to disappear suddenly before I get a chance to read the conclusion of each card, which is a bummer because I DO really like the writing!

Oh wierd, that's a bug that didn't come up during development! I'll have to look into that after the jam! XD

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The atmosphere of this game is immaculate. I'd just like a bit more feedback on what the items are doing during the game, maybe animations based on how effective or ineffective they are.

After playing it again I got the nervous guy to sit still for ten full rounds, but after knowing "oh this was the right item" sitting there for ten full rounds was a bit tedious ngl. I feel like there could be more here gameplay-wise to make the whole prisoner's dilemma aspect stronger. Otherwise, I love the presentation, and the music really helps ramp up the tension each round!

Thank you!!! This is the first time I've messed around with a dialogue system, so I'm really glad you liked it!

The movement system swaps being jarring is intentional! I based the vine of this game off of Void Stranger, which pulls a similar trick (though to much greater effect).

But you ARE on to something, there's more I can do to make the movement system swaps a more integrated part of the story. I appreciate the feedback, thank you!

In the moment I decided snapping would fit the intentional friction I was putting in with the movement system swaps, but I think you're right, smoothing out the grid animations would have been the better choice. Thank you for the feedback! 

I need sleep, so I won't get to it until tomorrow, but I WILL rate it!
here's my game in the meantime:

/jam/brackeys-16/rate/4952314

I will play your game tomorrow after work! But here's mine in the meantime:

/jam/brackeys-16/rate/4952314

I'll have time to check your game out tomorrow, but here's mine in the meantime!

/jam/brackeys-16/rate/4952314

I'll definitely give a rating, that's what jams are for! I just need to sleep, so I'll get to it tomorrow.
Here's my game in the meantime!

/jam/brackeys-16/rate/4952314

I'm looking forward to trying your game out! I just need to sleep, but I'll check it out tomorrow after work! 
Here's mine in the meantime:

/jam/brackeys-16/rate/4952314

I'll definitely check yours out tomorrow (I need sleep)
but here's mine in the meantime!

/jam/brackeys-16/rate/4952314

I need to sleep so I can't get to it until tomorrow, but here's my game in the meantime!


/jam/brackeys-16/rate/4952314

If you'd like some more games to rate, I'm pretty proud of mine! I'll also be sure to check yours out tomorrow!

/jam/brackeys-16/rate/4952314

I'll check yours out tomorrow after work, but here's mine in the meantime!

/jam/brackeys-16/rate/4952314

I'll drop by your game tomorrow after work, but here's mine in the meantime!

/jam/brackeys-16/rate/4952314

I'll check it out tomorrow after work! Here's mine in the meantime:

/jam/brackeys-16/rate/4952314

Check mine out! I'm super proud of this one and wanna get up to 20 ratings! I'll try yours out tomorrow after work!

/jam/brackeys-16/rate/4952314

Great game with lots of polish! After the initial hump of learning what I was looking for, I really enjoyed it!

I'd love a sound effect when you're discovered to sort of scare the player into a split second reaction, but otherwise really good!

I like this twist on tower defense! I like that it's a limiting factor, a strategic placement mechanic, AND a progression system all in one!

Super neat idea, I'd love to see how you flesh it out!

This is such a wonderful spin on the "no I'm not a human"/"papers please" style of game! The art style is VERY good. I love all the character designs, and the story and concept were compelling. I just wish there was MORE story. If you expand this into a full game I'd want each character to have a multi-day story they tell you the longer they're in town. Plus more investigation metrics would be nice.