This is by far one of my favorites from the jam, such an elegant game loop that's beautifully iterated. Well done!
theGouge
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This one felt kind of hard to parse. What do the potions do? Why do I need to spend trust to cleanse them? I also wasn't sure what to do when an orb turned out to be lying to me. I definitely like the aesthetics, and the "they don't trust you, get out" sequences are well done and add a nice consequence for using all your trust, but it feels a little TOO random to me. Not to mention the beginnings of both level 1 and 2 seemed identical.
Overall well done though, good tone!
The art is incredible, the atmosphere is immaculate. But I'd KILL for a dialogue advance or skip, and I should be able to re-check the daily paper after the first time I check it.
I keep dying on day 3, but I'm fully willing to admit that's a skill issue on my part. I'm just not sure what to be looking for. I'd also love more dialogue choices while talking to people at the door. If there were more to the interrogations, it'd feel more like my fault when I fail and get killed
I agree with what a lot of people are saying in that the color palette could have a bit more contrast. I love the idea, but I couldn't wrap my head around what a slice was, or what Z, X, Q or E would do at any given time, which led to a bit of frustration. With a bit more tutorialization, this could be a real brain-bender! Great job on the execution!
I like the visuals a lot, outside of the cats kind of blending into the background. I like the artstyle a lot and I'm impressed you made this in a week on your own!
I too play blood on the clocktower, and enjoyed the social deduction aspects of this, asking specific questions is an interesting take on the social deduction genre, but it adds a LOT of complexity VERY quickly. If you were to expand this, it could be worth keeping the deck really small at first with REALLY direct info, and adding cards that are more vague as you go.
But overall I liked it a lot!
The personalities and animations are ADORABLE!! I also love the theme interpretation XD.
Guessing was really hard for me, I would try to match the fart colors to their breakfast and get it wrong. This could just be a me problem though.
I also think some more feedback on an incorrect (or correct on levels with multiple culprits) would go a long way!
This is such a great idea, I love the juice of the cards shuffling and being played, as well as the general art style and gameplay loop. The ambient audio is also a really nice touch.
My only real complaint is that the dialogue box seems to disappear suddenly before I get a chance to read the conclusion of each card, which is a bummer because I DO really like the writing!
The atmosphere of this game is immaculate. I'd just like a bit more feedback on what the items are doing during the game, maybe animations based on how effective or ineffective they are.
After playing it again I got the nervous guy to sit still for ten full rounds, but after knowing "oh this was the right item" sitting there for ten full rounds was a bit tedious ngl. I feel like there could be more here gameplay-wise to make the whole prisoner's dilemma aspect stronger. Otherwise, I love the presentation, and the music really helps ramp up the tension each round!
The movement system swaps being jarring is intentional! I based the vine of this game off of Void Stranger, which pulls a similar trick (though to much greater effect).
But you ARE on to something, there's more I can do to make the movement system swaps a more integrated part of the story. I appreciate the feedback, thank you!
I'll have time to check your game out tomorrow, but here's mine in the meantime!
/jam/brackeys-16/rate/4952314
I'll definitely give a rating, that's what jams are for! I just need to sleep, so I'll get to it tomorrow.
Here's my game in the meantime!
/jam/brackeys-16/rate/4952314
I'm looking forward to trying your game out! I just need to sleep, but I'll check it out tomorrow after work!
Here's mine in the meantime:
/jam/brackeys-16/rate/4952314
I'll definitely check yours out tomorrow (I need sleep)
but here's mine in the meantime!
/jam/brackeys-16/rate/4952314
If you'd like some more games to rate, I'm pretty proud of mine! I'll also be sure to check yours out tomorrow!
/jam/brackeys-16/rate/4952314
I'll check yours out tomorrow after work, but here's mine in the meantime!
/jam/brackeys-16/rate/4952314
I'll drop by your game tomorrow after work, but here's mine in the meantime!
/jam/brackeys-16/rate/4952314
I'll check it out tomorrow after work! Here's mine in the meantime:
/jam/brackeys-16/rate/4952314
Check mine out! I'm super proud of this one and wanna get up to 20 ratings! I'll try yours out tomorrow after work!
/jam/brackeys-16/rate/4952314
This is such a wonderful spin on the "no I'm not a human"/"papers please" style of game! The art style is VERY good. I love all the character designs, and the story and concept were compelling. I just wish there was MORE story. If you expand this into a full game I'd want each character to have a multi-day story they tell you the longer they're in town. Plus more investigation metrics would be nice.


