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Nine lives, one curse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #11 | 4.444 | 4.444 |
| Overall | #44 | 3.907 | 3.907 |
| Enjoyment | #61 | 3.963 | 3.963 |
| Gameplay | #110 | 3.704 | 3.704 |
| Visuals | #124 | 4.296 | 4.296 |
| Innovation | #130 | 3.667 | 3.667 |
| Audio | #360 | 3.370 | 3.370 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Your goal: unmask every guilty cat in the circle. But be careful some of them liel. Trust no one, not even the ones who seem to help.
What code and assets did you not make from scratch during the jam (if any)?
Music and sound effect are from pixabay
How many people worked on the game?1
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Comments
I like the visuals a lot, outside of the cats kind of blending into the background. I like the artstyle a lot and I'm impressed you made this in a week on your own!
I too play blood on the clocktower, and enjoyed the social deduction aspects of this, asking specific questions is an interesting take on the social deduction genre, but it adds a LOT of complexity VERY quickly. If you were to expand this, it could be worth keeping the deck really small at first with REALLY direct info, and adding cards that are more vague as you go.
But overall I liked it a lot!
The visuals were very nice, the game was perfectly polished, though it does get confusing and hard pretty quick.
But overall I loved it! I managed to save 31 cats which is pretty nice!
wow! very impressed that you made this in a week! it was really fun playing, my only feedback is that the cats themselves do blend into the ground visually. everything else seemd very well-thought out and fun